Npc turret ground: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:combine_turret_ground.jpg|frame|right|Combine ground turret]]
[[Image:combine_turret_ground.jpg|frame|right|Combine ground turret]]
[[Combine]] '''ground turret'''
[[Combine]] '''ground turret'''. {{immobile npc}}


{{note|In the Nexus building (the ''d3_c17_10b'' map) these were seen entrenched within the floor, and could only be killed by blast damage, like lobbing a [[weapon_frag|hand grenade]] inside its lift. That lift, and the ability to destroy the turret, is ''not'' part of this entity. (The lift was a [[func_door]] brush rig, and the player really killed an invisible [[npc_bullseye]], filtered to be killed by blast damage only by a [[filter_damage_type]], that signalled the turret to descend and lock.}}
{{note|In the Nexus building (the ''d3_c17_10b'' map) these were seen entrenched within the floor, and could only be killed by blast damage, like lobbing a [[weapon_frag|hand grenade]] inside its lift. That lift, and the ability to destroy the turret, is ''not'' part of this entity. (The lift was a [[func_door]] brush rig, and the player really killed an invisible [[npc_bullseye]], filtered to be killed by blast damage only by a [[filter_damage_type]], that signalled the turret to descend and lock.}}

Revision as of 22:28, 2 March 2008

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Entity Description

Combine ground turret

Combine ground turret.

Note.pngNote:In the Nexus building (the d3_c17_10b map) these were seen entrenched within the floor, and could only be killed by blast damage, like lobbing a hand grenade inside its lift. That lift, and the ability to destroy the turret, is not part of this entity. (The lift was a func_door brush rig, and the player really killed an invisible npc_bullseye, filtered to be killed by blast damage only by a filter_damage_type, that signalled the turret to descend and lock.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

Outputs

See Also

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