$basetexture2: Difference between revisions
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* '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. ''' | * '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. ''' | ||
* Used by the [[ | * Used by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain). | ||
* The percentage blend of each of the two basetextures is defined by alpha painting in Hammer. | * The percentage blend of each of the two basetextures is defined by alpha painting in Hammer. | ||
* See [[Displacement]] for further information. | * See [[Displacement]] for further information. | ||
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====$basetexturetransform2==== | ====$basetexturetransform2==== | ||
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | ||
* Used with [[$basetexture2]] by the [[ | * Used with [[$basetexture2]] by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain). | ||
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | * The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | ||
* "center" values are UV 0.1 coordinates. | * "center" values are UV 0.1 coordinates. | ||
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"$basetexture" "Path/TextureA" | "$basetexture" "Path/TextureA" | ||
"$texture2" "Path/TextureB" | "$texture2" "Path/TextureB" | ||
* Used for the [[ | * Used for the [[WorldVertexTransition]] and [[UnlitTwoTexture]] shaders. | ||
Revision as of 12:58, 12 February 2008
Usage
- A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
- Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
- See Displacement for further information.
VMT syntax and default values
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB" "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
Available values
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the 1st basetexture filename; ieTextureA.vtf
. - where
TextureB
is the 2nd basetexture filename; ieTextureB.vtf
.
$basetexturetransform2
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" values are UV 0.1 coordinates.
- "scale" values are UV factors.
- "translate" values are UV 0.1 coordinates.
- "rotate" values are 0-360 degree UV angles.
- Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the WorldVertexTransition and UnlitTwoTexture shaders.
See Also
- Tutorial Multiple Skins for a Single Model