Path track: Difference between revisions
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:<choices> The way that the path follower faces as it moves through this path track. | :<choices> The way that the path follower faces as it moves through this path track. ''Does not seem to work (with <code>[[func_tracktrain]]s</code> at least). (Always follows the direction of motion, rendering the ''angles'' keyvalue obsolete.)'' | ||
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! Literal value || Description | ! Literal value || Description |
Revision as of 20:33, 23 September 2007
Entity Description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Automated track creation
Cloning (<Shift>-dragging) this entity will activate a feature used to automatically and quickly create a track. This feature will alter both the Name keyvalue, and the Next Stop Target keyvalue, so that a track is created between the source and the clone. More specifically, Hammer will add a counter after the Name keyvalue of the clone, or increment this counter if it already exists, creating a unique name in a series. If a name is completely omitted, it will simply name the clone "path". If a Next Stop Target keyvalue has been specified, it will also alter this keyvalue of the source, to the name of the clone, resulting in a track being drawn between them.
Keyvalues
- target
- <target_destination> The next path_track in the path.
- altpath
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track. Does not seem to work (with
func_tracktrains
at least). (Always follows the direction of motion, rendering the angles keyvalue obsolete.)
Literal value Description 0 No change 1 Face direction of motion 2 Face this path_track's angles
Flags
- 1 : Disabled
- 2 : Fire once
- 4 : Branch Reverse
- 8 : Disable train
- 16 : Teleport to THIS path track
Inputs
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
Outputs
- Template:O targetname
- OnPass
- Fired when any entity following this path passes this path_track node. (!activator is the train)
See also
- func_tracktrain - The entity that moves between these paths.
- Trains
External links
The following SDKNuts tutorials all includes the use of path_tracks: