Weapon stunstick: Difference between revisions
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{{wrongtitle|title=weapon_stunstick}} | {{wrongtitle|title=weapon_stunstick}} | ||
==Entity | == Entity description == | ||
[[Image:hammerstunstick.jpg|frame|right|Stunstick]] | [[Image:hammerstunstick.jpg|frame|right|Stunstick]] | ||
The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. | The '''<code>weapon_stunstick</code>''' entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. | ||
* In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). | * In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). | ||
* In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]]. | * In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]]. |
Revision as of 09:22, 24 November 2007
Entity description
The weapon_stunstick
entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics.
- In Half-Life 2, weapon functionality is disabled. Instead, a stunstick pickup supplies power to the HEV suit (much like a battery).
- In Half-Life 2: Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.