Talk:Source SDK Release Notes: Difference between revisions

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Hi,
Hi,
my Hammer crashes when I start the VGUI Model Viewer, the normal Model Viewer works fine.
my Hammer crashes when I start the VGUI Model Viewer, the normal Model Viewer works fine.
Is there a way to get the newer Model Viewer working with -engine ep1 ?
Is there a way to get the newer Model Viewer working with -engine ep1 ?  


So does mine. This is getting a bit old. sagesource, Nov. 13 09:54 PST
So does mine. This is getting a bit old. sagesource, Nov. 13 09:54 PST
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     * Fixed crash when opening VGUI model browser in Hammer
     * Fixed crash when opening VGUI model browser in Hammer


Valve is not as slow as i thought ;)
Valve is not as slow as i thought ;) --[[User:RedPuma|RedPuma]] 00:49, 15 Nov 2007 (PST)

Revision as of 01:49, 15 November 2007

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Any bug related topics should be discussed over at Source SDK SE2 Bugs.


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SDK Bugs Discussion

hey mike can you add a link to this to the page http://forums.steampowered.com/forums/showthread.php?t=621086 which is the bug disccusion thread on the steam forums

FileSystemOpenDialog.dll-Still bad?

I tried renaming the folders for Source SDK and Steam reinstalled the files. When I try to open Hammer, it still gives me the error, and renaming shortcuts doesn't work. So far, this is the one place on the whole web with people who know enough about SDK to figure out fixes. Urrrgh.

Also, after I kill that error message, when I try to load a map, I get "Missing material 'editor/flatnocull'". I'm deleting everything related to SDK and doing a fresh reinstall now, I'll edit later what happens.. Stormfury 17:56, 7 Nov 2007 (PST)

I already tried extracting the files and adding them. The problem is that a newly created mod (or an existing one) isn't mounting the ep2 gcfs, which is where it's storing the new editor materials. As far as the DLL problem... I've no idea yet. Still trying to figure that one out. If you do extract the materials, nothing in the views render correctly for some reason. Still trying to figure this one out.--Spektre1 18:22, 7 Nov 2007 (PST)

Issue with a mod and sourcesdk and sourcesdk_content

Mdurand: The sourcesdk_content folder is not getting updated consistently so we suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories before running the new SDK the first time.

After doing this and updating the SDK, my MOD (based on HL2 Base) is no longer listed in the "Current Game" listbox... How do I fix this? Jupix 08:21, 8 Nov 2007 (PST)

Your game information is put inside the file [account]/sourcesdk/bin/gameconfig.txt, copy this file from the old folder to the new, or alternatively open hammer and use tools->options to reconfigurere it yourself. Sortie 06:00, 9 Nov 2007 (PST)
Thanks! (I'm still unable to edit my mod, though, as Hammer seems to refuse to read any of the mod's content. I'm hoping a future patch will fix this.) Jupix 12:15, 10 Nov 2007 (PST)

When I read, "you should include '-nop4' on the command line"

For studiomdl and vtex to work I thought you meant adding it to the Steam Tools|SourceSDK options. Then I read your post in the forum which said to add "-nop4 to the command lines of vtex.exe and studiomdl.exe" which worked. Perhaps editing the wiki text to indicate the -nop4 should go in the command line target text of a shortcut to these executables might help the next person...of course it might be fixed by the time you read this. But, if someone has the same problem and happens to read this discussion perhaps they won't have to get frustrated for an hour until they find that forum post.

VGUI Model Viewer with -engine ep1

Hi, my Hammer crashes when I start the VGUI Model Viewer, the normal Model Viewer works fine. Is there a way to get the newer Model Viewer working with -engine ep1 ?

So does mine. This is getting a bit old. sagesource, Nov. 13 09:54 PST


New SDK Update:

Source SDK

   * Fixed crash when opening VGUI model browser in Hammer

Valve is not as slow as i thought ;) --RedPuma 00:49, 15 Nov 2007 (PST)