$basetexture: Difference between revisions
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''' | ==Usage== | ||
* '''$basetexture specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.''' | |||
* If the basetexture.vtf has an alpha channel (ie it's 32bit rather than 24bit) this can be used as luminositymap ($selfillum). | |||
==VMT syntax and default values == | ==VMT syntax and default values == | ||
"$basetexture" "path/to/vtf" | "$basetexture" "path/to/vtf" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | |||
"$selfillum" 0 | "$selfillum" 0 | ||
"$selfillumtint" ? | "$selfillumtint" ? | ||
==Available values== | ==Available values== | ||
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* where '''<code>TextureA</code>''' is the filename; ie <code>TextureA.vtf</code>. | * where '''<code>TextureA</code>''' is the filename; ie <code>TextureA.vtf</code>. | ||
* Notice the <code>.vtf</code> file extension is not used in VMT texture references. | * Notice the <code>.vtf</code> file extension is not used in VMT texture references. | ||
=====$basetexturetransform===== | |||
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | |||
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | |||
* "center" values are UV 0.1 coordinates. | |||
* "scale" values are UV factors. | |||
* "translate" values are UV 0.1 coordinates. | |||
* "rotate" values are 0-360 degree UV angles. | |||
* Note: You must include all variables. | |||
=====$selfillum===== | =====$selfillum===== | ||
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* Used to adjust the color of [[$selfillum]]. | * Used to adjust the color of [[$selfillum]]. | ||
==== | ==Multiple VTFs== | ||
=====$basetexture2===== | =====$basetexture2===== |
Revision as of 10:56, 10 November 2007
Usage
- $basetexture specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
- If the basetexture.vtf has an alpha channel (ie it's 32bit rather than 24bit) this can be used as luminositymap ($selfillum).
VMT syntax and default values
"$basetexture" "path/to/vtf" "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" "$selfillum" 0 "$selfillumtint" ?
Available values
$basetexture
"$basetexture" "Path/TextureA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the filename; ieTextureA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" values are UV 0.1 coordinates.
- "scale" values are UV factors.
- "translate" values are UV 0.1 coordinates.
- "rotate" values are 0-360 degree UV angles.
- Note: You must include all variables.
$selfillum
"$selfillum" 1
- Uses $basetexture's alpha channel to set minumum clamps on the lighting.
$selfillumtint
"$selfillumtint" ?
- Used to adjust the color of $selfillum.
Multiple VTFs
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
$basetexturetransform2
"$basetexture2" "Path/TextureB" "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
- Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the WorldTwoTextureBlend and UnlitTwoTexture shaders.
See Also
- Tutorial Multiple Skins for a Single Model