CSTBSP: Difference between revisions

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The CSTBSP Tool Can be run by itself to create a basic map, how ever the use of the other 2 tools [[CSTVIS]], and [[CSTRAD]] is recommended for maximum performance and result.
The CSTBSP Tool Can be run by itself to create a basic map, how ever the use of the other 2 tools [[CSTVIS]], and [[CSTRAD]] is recommended for maximum performance and result.
{{note|The CST series is now deprecated and does not contain the newest HDR features.}}


=== Changelog ===
=== Changelog ===

Revision as of 05:56, 8 December 2006

An advanced compiling tool that acts the same as VBSP in that it creates the BSP(Binary Space Partition) file that will be your playable map.

The CSTBSP Tool Can be run by itself to create a basic map, how ever the use of the other 2 tools CSTVIS, and CSTRAD is recommended for maximum performance and result.

Changelog

1.1 (25 Jan 06)

All temp files (log, lin, pts) are removed at tool startup. correct locations of where level leeks are thanks to Raven0.


1.0.1.1

Small fix for BSP spam


1.0.1

Improved - The code runs about 2% faster over all.

Added - Small plane count increase for the Dystopia Team, and their issues with dys_vaccine


Final

Added - Leaf saw vector - simply folow the steps in the error code to find where the leaf saw is (buggy because the last number normally is off the grid) A 64 Bit build

Fixed - Cleaned up the error code from beta3/beta4 - sorry for the mega spam

Improved - Rad quality for some lights

Changed - Vis, and Rad exe names

Removed - The redirect files from the download (and setup page) All support for bloodlines (no interest was shown)

See Also