Weapon stunstick: Difference between revisions
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[[Image:hammerstunstick.jpg|frame|right|Stunstick]] | [[Image:hammerstunstick.jpg|frame|right|Stunstick]] | ||
The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]]. | The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. | ||
* In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). | |||
* In [[Half-Life 2 Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]]. | |||
{{basicweapon}} | {{basicweapon}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 23:53, 12 July 2005
Entity Description
The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics.
- In Half-Life 2, weapon functionality is disabled. Instead, a stunstick pickup supplies power to the HEV suit (much like a battery).
- In Half-Life 2 Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.