$basetexture: Difference between revisions

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'''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.'''
'''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.'''


=== Basic VMT Syntax ===
==VMT syntax and default values ==
"$basetexture" "path/to/vtf"
  "$selfillum" 0
    "$selfillumtint" ?
  "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
 
==Available values==
 
=====$basetexture=====
  "$basetexture" "Path/TextureA"  
  "$basetexture" "Path/TextureA"  
* where '''<code>Path</code>''' is the filepath relative to <code>game_directory/materials</code> folder.
* where '''<code>Path</code>''' is the filepath relative to <code>game_directory/materials</code> folder.
* where '''<code>TextureA</code>''' is the filename; ie <code>TextureA.vtf</code>.  
* where '''<code>TextureA</code>''' is the filename; ie <code>TextureA.vtf</code>.  
* Notice the <code>.vtf</code> file extension is not used in VMT texture references.
* Notice the <code>.vtf</code> file extension is not used in VMT texture references.
=== Additional Parameters ===


=====$selfillum=====
=====$selfillum=====
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=== See Also ===
==See Also==
* Tutorial [[Multiple Skins for a Single Model]]
* Tutorial [[Multiple Skins for a Single Model]]



Revision as of 10:16, 10 November 2007

The $basetexture shader parameter specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.

VMT syntax and default values

"$basetexture" "path/to/vtf"
  "$selfillum" 0
    "$selfillumtint" ?
  "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"

Available values

$basetexture
"$basetexture" "Path/TextureA" 
  • where Path is the filepath relative to game_directory/materials folder.
  • where TextureA is the filename; ie TextureA.vtf.
  • Notice the .vtf file extension is not used in VMT texture references.
$selfillum
"$selfillum" 1
  • Uses $basetexture's alpha channel to set minumum clamps on the lighting.


$selfillumtint
"$selfillumtint" ?
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • The default position is: "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  • "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
  • Note: You must include all variables.
$basetexture2
"$basetexture" "Path/TextureA" 
"$basetexture2" "Path/TextureB" 
  • Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
  • The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
$basetexturetransform2
"$basetexture2" "Path/TextureB" 
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • Used with $basetexture2 by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
  • The default position is: "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  • "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
  • Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" 
"$texture2" "Path/TextureB" 


See Also