$basetexture: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.''' | '''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.''' | ||
=== | ==VMT syntax and default values == | ||
"$basetexture" "path/to/vtf" | |||
"$selfillum" 0 | |||
"$selfillumtint" ? | |||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | |||
==Available values== | |||
=====$basetexture===== | |||
"$basetexture" "Path/TextureA" | "$basetexture" "Path/TextureA" | ||
* where '''<code>Path</code>''' is the filepath relative to <code>game_directory/materials</code> folder. | * where '''<code>Path</code>''' is the filepath relative to <code>game_directory/materials</code> folder. | ||
* where '''<code>TextureA</code>''' is the filename; ie <code>TextureA.vtf</code>. | * where '''<code>TextureA</code>''' is the filename; ie <code>TextureA.vtf</code>. | ||
* Notice the <code>.vtf</code> file extension is not used in VMT texture references. | * Notice the <code>.vtf</code> file extension is not used in VMT texture references. | ||
=====$selfillum===== | =====$selfillum===== | ||
Line 45: | Line 51: | ||
==See Also== | |||
* Tutorial [[Multiple Skins for a Single Model]] | * Tutorial [[Multiple Skins for a Single Model]] | ||
Revision as of 10:16, 10 November 2007
The $basetexture shader parameter specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
VMT syntax and default values
"$basetexture" "path/to/vtf" "$selfillum" 0 "$selfillumtint" ? "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
Available values
$basetexture
"$basetexture" "Path/TextureA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the filename; ieTextureA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
$selfillum
"$selfillum" 1
- Uses $basetexture's alpha channel to set minumum clamps on the lighting.
$selfillumtint
"$selfillumtint" ?
- Used to adjust the color of $selfillum.
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
- Note: You must include all variables.
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
$basetexturetransform2
"$basetexture2" "Path/TextureB" "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
- Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the WorldTwoTextureBlend and UnlitTwoTexture shaders.
See Also
- Tutorial Multiple Skins for a Single Model