$basetexture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
'''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.'''
'''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic 'skin' or diffusemap of the material surface.'''
[[$bumpmap]]
[[$parallaxmap]]
[[$detail]]


=== Basic VMT Syntax ===
=== Basic VMT Syntax ===
Line 8: Line 12:


=== Additional Parameters ===
=== Additional Parameters ===
=====$basetexturetransform=====
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
* "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
* Note: You must include all variables.


=====$basetexture2=====
=====$basetexture2=====
  "$basetexture" "Path/TextureA"  
  "$basetexture" "Path/TextureA"  
  "$basetexture2" "Path/TextureB"  
  "$basetexture2" "Path/TextureB"  
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
* Used for the [[WorldVertexTransition]] shader.  
* Used for the [[WorldVertexTransition]] shader.  
* The "$basetexturetransform2" line is not required; it's included just show that it is available.


=====$texture2=====
=====$texture2=====

Revision as of 17:02, 8 November 2007

The $basetexture shader parameter specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.

$bumpmap $parallaxmap $detail

Basic VMT Syntax

"$basetexture" "Path/TextureA" 
  • where Path is the filepath relative to game_directory/materials folder.
  • where TextureA is the filename; ie TextureA.vtf.
  • Notice the .vtf file extension is not used in VMT texture references.

Additional Parameters

$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • The default position is: "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  • "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
  • Note: You must include all variables.
$basetexture2
"$basetexture" "Path/TextureA" 
"$basetexture2" "Path/TextureB" 
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • Used for the WorldVertexTransition shader.
  • The "$basetexturetransform2" line is not required; it's included just show that it is available.
$texture2
"$basetexture" "Path/TextureA" 
"$texture2" "Path/TextureB" 


See Also