Info player teamspawn: Difference between revisions
		
		
		
		
		
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| {{wrongtitle|title=info_player_teamspawn}} | {{wrongtitle|title=info_player_teamspawn}} | ||
| {{toc|left}} | |||
| [[Image:Info player Teamspawn tf.JPG|thumb|right|200px|A player spawn point, Uses the same model from that of Half Life 2.]]{{clr}} | |||
| ==Entity Description== | ==Entity Description== | ||
| This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players. | This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players. | ||
| A standard map should have at least 12 spawnpoints per respawn room. | A standard map should have at least 12 spawnpoints per respawn room. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| * {{kv angles}} | * {{kv angles}} | ||
| * {{kv tfteam}} | * {{kv tfteam}} | ||
| *  | * {{kv enabledisable}} | ||
| * '''controlpoint''' | * '''controlpoint''' | ||
| : <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state. | : <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state. | ||
| Line 19: | Line 18: | ||
| ==Inputs== | ==Inputs== | ||
| *{{i targetname}} | *{{i targetname}} | ||
| *{{i enabledisable}} | |||
| ==Outputs== | ==Outputs== | ||
| * {{o targetname}} | * {{o targetname}} | ||
Revision as of 09:34, 27 September 2007
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 12 spawnpoints per respawn room.
Keyvalues
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.