Info player teamspawn: Difference between revisions

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==Keyvalues==
==Keyvalues==
* {{kv angles}}
* {{kv angles}}
* TeamNum
* '''TeamNum'''
: <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu
: <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu
* StartDisabled
* '''StartDisabled'''
: <[[boolean]]>
: <[[boolean]]>
* controlpoint
* '''controlpoint'''
: <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state.
: <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state.
* round_bluespawn
* '''round_bluespawn'''
: <target_destination> Blu spawn point when the associated round is being played.
: <target_destination> Blu spawn point when the associated round is being played.
* round_redspawn
* '''round_redspawn'''
: <target_destination> Red spawn point when the associated round is being played.
: <target_destination> Red spawn point when the associated round is being played.



Revision as of 14:06, 26 September 2007

Template:Wrongtitle

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have 24 spawnpoints per respawn room.

Keyvalues

<int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu
  • StartDisabled
<boolean>
  • controlpoint
<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.

See Also