Func clip vphysics: Difference between revisions
Jump to navigation
Jump to search
m (Linked to vphysics.) |
m (link) |
||
Line 2: | Line 2: | ||
==Entity Description== | ==Entity Description== | ||
A brush entity that | A [[Entity#Brush_entities|brush entity]] that is considered solid to [[VPhysics|vphysics]]. | ||
==Availability== | ==Availability== |
Revision as of 00:56, 20 February 2007
Entity Description
A brush entity that is considered solid to vphysics.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.