Template:Archived Page History/Level Design FAQ/en: Difference between revisions
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* [[Both Teams are Full error|When I load my Counter-Strike: Source map, it says "Both Teams are Full".]] | * [[Both Teams are Full error|When I load my Counter-Strike: Source map, it says "Both Teams are Full".]] | ||
* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]] | * [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]] | ||
* [[Level not Loading| When i try to load my level, it always has an error. I checked, there are no leaks. The consol thing says, "WARNING: node with unbounded volume" What does this mean??? | [[* [[Level not Loading| When i try to load my level, it always has an error. I checked, there are no leaks. The consol thing says, "WARNING: node with unbounded volume" What does this mean???]] | ||
==Hammer 2D and 3D views== | ==Hammer 2D and 3D views== |
Revision as of 12:20, 7 April 2007
This is a directory of Frequently Asked Questions about level editing and using the Hammer editor. Please use the Help Desk if you wish to ask a question.
For general Source SDK issues and questions see the Source SDK FAQ.
Hammer Configuration
- My Hammer Configuration does not work correctly. What do I do?
- How do I manually configure the Hammer Editor?
- After launching Hammer, the application takes a huge amount of RAM/system resources!
- After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!
Compiling maps and running the game
- Hammer reports "leaked!" when I compile. How do I fix it?
- When I compile my map, it freezes on vvis or vrad.
- I added some prop models in Hammer, but they don't appear in the game!
- When I compile, I get "Error! static_prop using model (modelname), which must be used on a dynamic entity."
- I get a message "Memory leak: mempool blocks left in memory: (number)" when I compile.
- When I compile the map, the Process Window says "System cannot find file specifed", and the map does not load.
- How do I copy the contents of the compile Process Window?
- What is the "Additional game parameters" field for?
- How do I launch the game without loading the 3D background maps?
Multiplayer issues
- My multiplayer map isn't appearing in the multiplayer map list.
- When I run my multiplayer map in the game, people join my server!
- When I load my Counter-Strike: Source map, it says "Both Teams are Full".
- How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?
Hammer 2D and 3D views
- How do I get back to having 4 views - the 3D, top, front, and side views?
- How do I make it so textures show up in the 3D view? Mine is only wireframe.
- When I'm using the Texture Application (Face Edit) window, I have to close it to move the 3D camera.
- When I use camera shortcuts with the Texture Application window, the window gets "stuck".
- When I click in the 3d window, Hammer "crashes."
Level editing features and problems
- Models I place in Hammer are rendered with a black and purple checkerboard in-game.
- How do I correctly make a skybox?
- How do I add fog to my level?
- Can I make a custom soundscape for my level?
- I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.
- When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.
- Error reading weapon data file for: weapon_cubemap
- When I try to run buildcubemaps, the game crashes!
- The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.