Template:Archived Page History/Level Design FAQ/en: Difference between revisions
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This is a directory of Frequently Asked Questions about level editing and using the [[Hammer]] editor. Please use the [[Help Desk]] if you wish to ask a question. | This is a directory of Frequently Asked Questions about level editing and using the [[Hammer]] editor. Please use the [[Help Desk]] if you wish to ask a question. | ||
For | For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]]. | ||
== Hammer Configuration == | == Hammer Configuration == | ||
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==Hammer 2D and 3D views== | ==Hammer 2D and 3D views== | ||
* [[Restoring Hammer Viewports|How do I get back to having 4 views - the 3D, top, front, and side views?]] | * [[Restoring Hammer Viewports|How do I get back to having 4 views - the 3D, top, front, and side views?]] | ||
* [[Hammer Textures in 3D View|How do I make it so textures show up in the 3D view? Mine is only wireframe.]] | * [[Hammer Textures in 3D View|How do I make it so textures show up in the 3D view? Mine is only wireframe.]] | ||
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== Level editing features and problems == | == Level editing features and problems == | ||
* [[Missing content|Models I place in Hammer are rendered with a black and purple checkerboard in-game.]] | |||
* [[Skybox Basics|How do I correctly make a skybox?]] | * [[Skybox Basics|How do I correctly make a skybox?]] | ||
* [[Fog Basics|How do I add fog to my level?]] | * [[Fog Basics|How do I add fog to my level?]] | ||
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* [[Cubemap minimum resolution|When I try to run buildcubemaps, the game crashes!]] | * [[Cubemap minimum resolution|When I try to run buildcubemaps, the game crashes!]] | ||
* [[VertexLitGeneric Textures On Brush Faces|The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.]] | * [[VertexLitGeneric Textures On Brush Faces|The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.]] | ||
[[Category:Source SDK FAQ]] | |||
[[Category:Level Design]] |
Revision as of 08:15, 23 January 2007
This is a directory of Frequently Asked Questions about level editing and using the Hammer editor. Please use the Help Desk if you wish to ask a question.
For general Source SDK issues and questions see the Source SDK FAQ.
Hammer Configuration
- My Hammer Configuration does not work correctly. What do I do?
- How do I manually configure the Hammer Editor?
- After launching Hammer, the application takes a huge amount of RAM/system resources!
- After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!
Compiling maps and running the game
- Hammer reports "leaked!" when I compile. How do I fix it?
- When I compile my map, it freezes on vvis or vrad.
- I added some prop models in Hammer, but they don't appear in the game!
- When I compile, I get "Error! static_prop using model (modelname), which must be used on a dynamic entity."
- I get a message "Memory leak: mempool blocks left in memory: (number)" when I compile.
- When I compile the map, the Process Window says "System cannot find file specifed", and the map does not load.
- How do I copy the contents of the compile Process Window?
- What is the "Additional game parameters" field for?
- How do I launch the game without loading the 3D background maps?
Multiplayer issues
- My multiplayer map isn't appearing in the multiplayer map list.
- When I run my multiplayer map in the game, people join my server!
- When I load my Counter-Strike: Source map, it says "Both Teams are Full".
- How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?
Hammer 2D and 3D views
- How do I get back to having 4 views - the 3D, top, front, and side views?
- How do I make it so textures show up in the 3D view? Mine is only wireframe.
- When I'm using the Texture Application (Face Edit) window, I have to close it to move the 3D camera.
- When I use camera shortcuts with the Texture Application window, the window gets "stuck".
- When I click in the 3d window, Hammer "crashes."
Level editing features and problems
- Models I place in Hammer are rendered with a black and purple checkerboard in-game.
- How do I correctly make a skybox?
- How do I add fog to my level?
- Can I make a custom soundscape for my level?
- I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.
- When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.
- Error reading weapon data file for: weapon_cubemap
- When I try to run buildcubemaps, the game crashes!
- The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.