Template:WeaponSpawnL4D/en: Difference between revisions
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(Removed obsolete custom_image parameter and soon unnecessary CD branch) |
(Oh, I remember... Also removed obsolete isammo parameter) |
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| Line 1: | Line 1: | ||
{{WeaponL4D/image}} | {{WeaponL4D/image}} | ||
{{CD|{{{class}}}}} | {{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | ||
{{This is a|model entity|name=weapon_{{{weapon}}}_spawn | {{This is a|model entity|name=weapon_{{{weapon}}}_spawn | ||
| {{#if: {{{l4d2only}}}|game|series}}={{#if: {{{l4d2only}}}|Left 4 Dead 2|Left 4 Dead}} | | {{#if: {{{l4d2only}}}|game|series}}={{#if: {{{l4d2only}}}|Left 4 Dead 2|Left 4 Dead}} | ||
| Line 7: | Line 7: | ||
__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname | {{KV Targetname}} | ||
{{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | {{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | ||
-->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- extra newline to compensate the stripping of the initial one from {{KV}} of {{{keyvalues_add}}} --> | -->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- extra newline to compensate the stripping of the initial one from {{KV}} of {{{keyvalues_add}}} --> | ||
Revision as of 06:15, 23 November 2025
[[File:|thumb|300x450px|{{ File: }}]]
| ??? |
weapon_{{{weapon}}}_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for {{{fancy_name}}}. {{{description_add}}}
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
{{{keyvalues_add}}}
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]
{{{flags_add}}}
Gallery
See also
{{{seealso_add}}}
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]