Weapon gascan spawn: Difference between revisions
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Bug:This entity's FGD entry is missing the
Fix:Change the entity's FGD entry to inherit from
(Major optimization and improvements) |
(Added gallery) |
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| Line 10: | Line 10: | ||
{{Bug|This entity's FGD entry is missing the <code>count</code> keyvalue which results in no gas can being spawned. | {{Bug|This entity's FGD entry is missing the <code>count</code> keyvalue which results in no gas can being spawned. | ||
{{Fix|Change the entity's FGD entry to inherit from <code>WeaponSpawn</code> instead of <code>WeaponSpawnSingle</code> and override the default <code>count</code> from 5 to 1.}}|hidetested=1|only=l4d2}} | {{Fix|Change the entity's FGD entry to inherit from <code>WeaponSpawn</code> instead of <code>WeaponSpawnSingle</code> and override the default <code>count</code> from 5 to 1.}}|hidetested=1|only=l4d2}} | ||
| gallery = | |||
props_junk-gascan001a.jpg {{!}} (skin 0) | |||
props_junk-gascan001a-skin1.jpg {{!}} (skin 1) | |||
props_junk-gascan001a-skin2.jpg {{!}} (skin 2) | |||
props_junk-gascan001a-skin3.jpg {{!}} (skin 3) | |||
| seealso_add = | | seealso_add = | ||
* {{ent|weapon_scavenge_item_spawn}} | * {{ent|weapon_scavenge_item_spawn}} | ||
}} | }} | ||
Revision as of 08:44, 18 November 2025
| CWeapongascanSpawn |
weapon_gascan_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for gas can. Unlike weapon_gascan, this entity is not damageable. It also doesn't absorb dropped gas cans.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
count keyvalue which results in no gas can being spawned.
WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]