Weapon first aid kit: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(De-stubbed)
(not part of this entity)
Line 5: Line 5:
In [[Hammer]] for [[Left 4 Dead 2]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use {{ent|weapon_first_aid_kit_spawn}} or {{l4d2}}{{ent|weapon_item_spawn}}.
In [[Hammer]] for [[Left 4 Dead 2]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use {{ent|weapon_first_aid_kit_spawn}} or {{l4d2}}{{ent|weapon_item_spawn}}.


== Keyvalues {{only|{{l4d2}}}} ==  
== Keyvalues ==  
{{KV Targetname}}
{{KV Targetname}}
{{KV WeaponSpawnSingle|l4d2only=1}}


== Flags {{only|{{l4d2}}}} ==
{{Fl WeaponSpawnSingle|l4d2only=1}}


== See Also ==
== See Also ==
* {{ent|weapon_first_aid_kit_spawn}}
* {{ent|weapon_first_aid_kit_spawn}}
* {{l4d2}}{{ent|weapon_item_spawn}}
* {{l4d2}}{{ent|weapon_item_spawn}}

Revision as of 18:39, 16 November 2025

C++ Class hierarchy
CFirstAidKit
CBaseBackpackItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
Icon-NotInFGD.png
This entity is not in the Left 4 Dead FGD by default.
It should not be put directly in a map.

weapon_first_aid_kit is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It's the actual carriable item with physics.

In Hammer for Left 4 Dead 2, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use weapon_first_aid_kit_spawn or Left 4 Dead 2weapon_item_spawn.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities


See Also