Weapon first aid kit: Difference between revisions
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In [[Hammer]] for [[Left 4 Dead 2]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use {{ent|weapon_first_aid_kit_spawn}} or {{l4d2}}{{ent|weapon_item_spawn}}. | In [[Hammer]] for [[Left 4 Dead 2]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use {{ent|weapon_first_aid_kit_spawn}} or {{l4d2}}{{ent|weapon_item_spawn}}. | ||
== Keyvalues | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== See Also == | == See Also == | ||
* {{ent|weapon_first_aid_kit_spawn}} | * {{ent|weapon_first_aid_kit_spawn}} | ||
* {{l4d2}}{{ent|weapon_item_spawn}} | * {{l4d2}}{{ent|weapon_item_spawn}} | ||
Revision as of 18:39, 16 November 2025
| CFirstAidKit |
weapon_first_aid_kit is a model entity available in ![]()
Left 4 Dead series. It's the actual carriable item with physics.
In Hammer for Left 4 Dead 2, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use weapon_first_aid_kit_spawn or
weapon_item_spawn.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities