Test effect: Difference between revisions
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Unknown purpose. This entity can only be activated by using the <code>Use</code> input. When used, it creates a small sphere of yellow beams striking at its origin for a few seconds. | Unknown purpose. This entity can only be activated by using the <code>Use</code> input. When used, it creates a small sphere of yellow beams striking at its origin for a few seconds. | ||
[[File:Test_effect.png|thumb|An example in {{bms|4}}.]] | [[File:Test_effect.png|thumb|An example in {{bms|4}}.]] | ||
== Keyvalues == | |||
{{KV Targetname}} | |||
== Inputs == | |||
{{I|[[Use]]|Plays the effect.}} | |||
== FGD Code == | |||
{{todo}} | |||
Latest revision as of 08:37, 1 November 2025
test_effect is a point entity available in all
Source games.
Unknown purpose. This entity can only be activated by using the Use input. When used, it creates a small sphere of yellow beams striking at its origin for a few seconds.
An example in
Black Mesa.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Use
- Plays the effect.
FGD Code
[Todo]