Func changeclass: Difference between revisions
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Note:func_respawnroom includes this functionality.
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SirYodaJedi (talk | contribs) No edit summary |
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{{CD|CChangeClassZone|file1=func_changeclass.cpp}} | {{CD|CChangeClassZone|file1=func_changeclass.cpp}} | ||
{{this is a|brush entity|name=func_changeclass|game=Team Fortress 2}} It designates an instant class change room for a team. | {{this is a|brush entity|name=func_changeclass|game=Team Fortress 2}} It designates an instant class change room for a team. | ||
{{note|{{ent|func_respawnroom}} includes this | {{note|{{ent|func_respawnroom}} includes this functionality.}} | ||
==Keyvalues== | ==Keyvalues== |
Latest revision as of 12:59, 8 October 2025


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CChangeClassZone |
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func_changeclass
is a brush entity available in Team Fortress 2. It designates an instant class change room for a team.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.