Half-Life: Cross Product/Updates: Difference between revisions
(Created page with "{{todo|Find the 2.3 changelog.}} Since its early access launch as ''Shooter Tourneys'' in 2020, {{zamnhlmp|4.1}} has received many updates, ranging from patches, to content overhauls. As of 2025, the game has received 13 major updates, each bringing new maps, player models, and enhancements. In August 2021, when 2.6 released, it marked the start of the '''Seasonal Scheme''' release model which {{Phoenix Software|4.1}} now uses to develop updates for the game. Throughout...") |
No edit summary |
||
Line 110: | Line 110: | ||
=== Season 6: HECU - 2.6 (2021) === | === Season 6: HECU - 2.6 (2021) === | ||
Released on August 28, 2021, | Released on August 28, 2021, {{Cpseason06|4.1|nt=1}} marked the "start of something new" for the game with dedicated themed seasonal content, and a signature colour, which is replicated in the menus and the HUD. Season 6's signature colour was green. | ||
* Added native support for Linux. | * Added native support for Linux. | ||
* Updated manual and documentation. | * Updated manual and documentation. | ||
Line 140: | Line 140: | ||
=== Season 7: Black Ops - 2.7 (2022) === | === Season 7: Black Ops - 2.7 (2022) === | ||
Released on September 19, 2022, | Released on September 19, 2022, {{Cpseason07|4.1|nt=1}} added a variety of changes. Its signature colour was red. | ||
* Added 'Theatre' option to the main menu. | * Added 'Theatre' option to the main menu. | ||
* Added FOV settings to Advanced Options. | * Added FOV settings to Advanced Options. | ||
Line 211: | Line 211: | ||
=== Season 8: Black Mesa Inbound - 2.8 (2023) === | === Season 8: Black Mesa Inbound - 2.8 (2023) === | ||
{{note|Working title during development: ''Season 8: Legends of New Roma'' (used until October 2023)}} | {{note|Working title during development: ''Season 8: Legends of New Roma'' (used until October 2023)}} | ||
{{Cpseason08|4.1|nt=1}} arrived on December 22, 2023 as a significant content update tied closely with the Half-Life 25th Anniversary, introducing new maps, gamemodes, VGUI overhauls, playermodels, and quality-of-life features, along with major fixes and polish across existing content. Its signature colour was blue. | |||
* New gamemodes: | * New gamemodes: | ||
** Barnacles Only | ** Barnacles Only | ||
Line 283: | Line 283: | ||
=== Season 9: White Sands - 2.9 (2024) === | === Season 9: White Sands - 2.9 (2024) === | ||
{{Cpseason09|4.1|nt=1}}, named as a nod to Mac OS Snow Leopard, focused heavily on polish, performance, and quality-of-life improvements. While packed with features, its core intent was to refine and stabilise the game following previous major content updates. It was released on November 15, 2024. Its signature colours were yellow & white. | |||
* New maps: | * New maps: | ||
** Doublefort (originally by Underground) | ** Doublefort (originally by Underground) | ||
Line 557: | Line 557: | ||
* Replaced broken **Test Microphone** button in Voice settings to a link that opens the Steam Voice settings window. | * Replaced broken **Test Microphone** button in Voice settings to a link that opens the Steam Voice settings window. | ||
* Added a **Discord Server** button to the Main Menu. Click to join! | * Added a **Discord Server** button to the Main Menu. Click to join! | ||
=== Season 10 (2025) === | |||
Season 10 (version 2.10) is an upcoming update for Cross Product Multiplayer, expected to release in 2025. Little information has been revealed other than the planned inclusion of bots, more Steam Achievements, and a PvE mode. |
Latest revision as of 18:00, 29 September 2025
Since its early access launch as Shooter Tourneys in 2020, Half-Life: Cross Product Multiplayer has received many updates, ranging from patches, to content overhauls. As of 2025, the game has received 13 major updates, each bringing new maps, player models, and enhancements. In August 2021, when 2.6 released, it marked the start of the Seasonal Scheme release model which
The Phoenix Project Software now uses to develop updates for the game.
Throughout its history, Cross Product Multiplayer has used two codebases; in 2019-2020, it used the creaTive Deathmatch Player, and in 2021, it was rewritten as Aura. Both codebases are a fork of
Adrenaline Gamer.

As Shooter Tourneys (2019-2021)
1.1 (2020)
1.1 was released just one day after launch on April 16, 2020. This update served as a hot fix and a minor quality-of-life (QoL) update. It focused on resolving early compatibility issues and enhancing script functionality.
- Fixed incorrect version identifier.
- Fixed custom fonts not rendering correctly on the main menu.
- Added script binds to the Keyboard Options menu for the Gauss Boost.
- Adjusted the Gauss Boost Script to prevent it from locking the FPS to 111.
1.2 (2020)
1.2 was released the same day as 1.1, but only on GitHub. It introduced backend improvements and addressed scripting issues. ModDB players would not see these changes until 1.3.
- Fixed the Usespam script not working.
- Removed the broken Quickuse script.
1.3 (2020)
Version 1.3 was released on November 30, 2020 and was a content and polish update that introduced a new map, improved audio quality, and made visual enhancements to weapon models. It also reverted an experimental weapon change.
- Added the map Boombox.
- Updated all weapon viewmodels to use HEV Suit hands.
- Improved the quality of the footstep sound effects.
- Removed the Uzi. The .357 Revolver was restored as its replacement.
Rebrand and the Seasonal Scheme (2021-)

The 2.0 update, also known as Season 1, released on February 10, 2021 and brought no gameplay changes to the game, but introduced the rebrand to Half-Life: Zombies Ate My Neighbours Multiplayer.
Season 2 - 2.1 (2021)
Version 2.1, also known as Season 2, was a minor update.
- Updated the main menu music to a new track.
2.2 (2021)
The changelog for 2.2 is unknown. It was only released on ModDB and wasn't tagged on GitHub.
Season 3 - 2.3 (2021)
Season 4 - 2.4 (2021)
Version 2.4, also known as Season 4, released on May 1, 2021 and introduced several QoL improvements, audio enhancements, and performance fixes. It also marked the official transition to the Aura codebase, laying the groundwork for future seasonal updates.
- Added Discord Rich Presence.
- Introduced new sound effects across multiple areas.
- Added
cl_bobtilt
command to allow players to toggle weapon tilt when moving. - Redesigned the main menu.
- VGUI GameUI panels and option windows are now clearer and easier to read.
- Upgraded to the Aura codebase, improving stability and feature support.
- Fixed a performance issue that caused framerate drops when firing the 9mmAR.
- Fixed a bug where "Aquafresh" incorrectly appeared in the playermodel selection list.
Season 5 - 2.5 (2021)
Version 2.5, also known as Season 5, and released on June 9, 2021, introduced a major overhaul to the game's interface and content pool. It included new maps, redesigned menus, a refined control scheme, and numerous bug fixes across the board. It also bundled "OpenAG Hotfix 1," integrating various enhancements and fixes contributed by community developers.
- New menu background and font.
- New sound effects on Crossfire.
- New music tracks added globally and specifically for Kasino.
- New maps:
- Cove
- Dyce
- Guardian
- Added a Credits viewer.
- Added new options under:
- Game tab in Custom Games
- Multiplayer -> Advanced settings
- Rebranded controls menu from "Shooter Tourneys Controls" to "ZAMNHLMP Controls".
- Overhauled content library (maps, UI, sounds).
- Updated menu layout to remove gaps.
- Fixed botched lighting on Crossfire.
- Fixed low-quality playback of music on Kasino2.
- Removed player models and inappropriate models from Kasino & Kasino2.
- Removed deprecated Usespam script.
- Added missing
Adrenaline Gamer files, including the AGCTF FGD, for custom map development.
OpenAG Hotfix 1
- Added new commands:
cl_old_scoreboard
- enables the classic scoreboard.hud_rainbow
- activates the Rainbow HUD.customtimer
writemap
- writes the current map intosaved_maps.txt
.cl_viewmodel_fov
&cl_viewmodel_ofs_*
- controls viewmodel position offsets.
- Fixed incorrect crosshair while spectating.
- Fixed
cl_forceteammatemodel
behavior in spectator mode. - Disabled third-person view in multiplayer.
- Fixed ammo display misalignment below 10 on the HUD.
- Fixed HLTV ignoring
default_fov
. - Improved spectator VGUI controls.
- Console chat messages now appear instantly.
- Additional spectator and config bugfixes.
Season 5 Patch I - 2.5.1 (2021)
Released on June 15, 2021, this patch focused on new maps, improving options, and fixing critical bugs.
- New menu background.
- Added the AGCTF maps.
- Added controls to vote and change teams.
- Added more options to Multiplayer Advanced.
- Sliders now display digits for precise control.
- Fixed lighting issues on Bounce.
- Further lighting improvements on Crossfire.
- Fixed low-quality playback of some footstep sound effects.
- Removed FOV setting from Multiplayer Advanced.
- Added a tau-proof kill trigger to Crossfire to prevent players from avoiding the airstrike event.
- Restored the original Crowbar sound.
- Fixed missing files for the Blimpboom map.
- Fixed a critical bug where the
sv_aura_give
commands were non-functional, restoring proper functionality of Gamemodes such as Arcade and Arena. - Players now start in spectator mode upon joining a server and must click to being playing (welcome-cam).
- Fixed flood protection activating immediately when joining a server.
- Added
mp_chattime
andmp_intermission_time
commands. - Fixed compilation issues on Linux.
- Implemented improvements to various spawn systems.
Season 6: HECU - 2.6 (2021)
Released on August 28, 2021, Season 6: HECU (v2.6) marked the "start of something new" for the game with dedicated themed seasonal content, and a signature colour, which is replicated in the menus and the HUD. Season 6's signature colour was green.
- Added native support for Linux.
- Updated manual and documentation.
- Ported viewbobbing, viewmodel lag/sway, and smooth viewpunch angles from
Source.
- Removed viewroll effect.
- Added footstep sounds for wooden surfaces.
- Added command to toggle MP5 fire-rate.
- Bounce is now set to night-time.
- Increased 9mmAR max ammo carry to 240.
- Fixed listen server configs overriding user options.
- Added new ambience sounds to City.
- Fixed muffled gamemode and map names in the server browser.
- Added viewpunch toggles for Crowbar, Displacer, Gauss, Hivehand, 9mmAR, and M249.
- Fixed tau cannon laser brightness scaling with charge time.
- Fixed Gluon Gun laser appearing too bright.
- Added dynamic lighting for weapons muzzle-flash events.
- Fixed Crowbar Arena spawning players with all weapons.
- Backported the Command Menu from
Team Fortress Classic.
- Added new Glock sounds.
- The Gluon Gun now consumes 5 uranium cells at once.
- Fixed spectator menu labels not displaying.
- Fixed multiple issues on Crossfire regarding shooting through red railings and clipping.
- Added new explosion sounds.
- Added material types to Kasino2.
- Added day variants for Crossfire and Bounce.
- New map: Flashback.
- New menu background.
- Added the weapons and weapons from
Half-Life: Opposing Force.
Season 7: Black Ops - 2.7 (2022)
Released on September 19, 2022, Season 7: Black Ops (v2.7) added a variety of changes. Its signature colour was red.
- Added 'Theatre' option to the main menu.
- Added FOV settings to Advanced Options.
- Added monster_wesley NPC.
- Added music to Cove.
- Added options to adjust the height of jumpspeed and speedometer HUD counts. [OpenAG Hotfix 3]
- New menu music.
- Added more ambience to Crossfire.
- Added missing maps for Discord Rich Presence.
- Added developer tools (located in the bin folder).
- New menu background.
- Added 'Player List' to menu for muting other players easily.
- Added hud_speedometer and hud_jumpspeed to the Command Menu.
- Added option to play a sound on killing a player.
- Added descriptions for all built-in maps.
- Added map descriptions and RPC images for the Further Data maps.
- Added HUD sway.
- Added Infinite Ammo command (sv_aura_infinite_ammo).
- Added ambience for Bounce_Day.
- Added voting options in the Command Menu.
- Added missing ALLSTAR map (Xendance).
- Added a music playback system.
- Fixed playermodel previews not matching user colours.
- Fixed loud DSP issue on Dyce.
- Changed ambience on Dyce.
- Fixed minor audio issues.
- Changed HUD colour.
- Updated music on Kasino and Kasino2.
- Overhauled lighting on Datacore.
- Fixed broken invisible barriers and kill plains on Crossfire.
- Overhauled lighting on Boot Camp (excluding CTF Boot Camp).
- Fixed DSP issue on Subtransit.
- Blue Opposing Force weapon crosshairs.
- Blue spectator mode crosshairs.
- Fixed performance issues on Kasino2.
- Fixed missing skyboxes on CTF_Outland and CTF_Gauntlet.
- Fixed missing sound file on Doublecross.
- Revamped lighting on Subtransit (now set at night-time).
- Updated outdated Discord RPC images.
- Fixed robo model naming issue in TDM.
- Penguin Wars frag limit set to 7.
- Fixed NoOP4 gamemodes not working.
- Removed gauss.cfg.
- Removed hardcoded admin (Aura hotfix 2).
- Removed agosinfo command to prevent security exploits.
- Added command to auto-skip intermission at match end: mp_intermission_skip_auto (can be set in listen server settings).
- Removed unused allow_spectators command.
- Game now announces min/max timelimit when failing to vote.
- Players can vote to extend timelimit.
- Added Rust map (from Call of Duty: Modern Warfare 2).
- Added Cove Night variant.
- Added Shipment map (from Call of Duty 4: Modern Warfare).
- Added all maps from the PS2 version of Half-Life.
- Added Further Data maps: rustmill, team9, and thehill.
- Added Further Data models: cannibal, ken, skeleton, and tmcm.
- Added Displacement gamemode (Displacers only).
- Added 3 maps by Mr.Slavik: Base, Compound, & Overpass.
Season 7 Patch I - 2.7.1 (2022)
This patch, released the same day as Season 7 itself, focused on correcting minor issues following the release of Season 7: Black Ops.
- Fixed incorrect game title displaying in the Steam Library.
- Fixed missing localization files.
Season 7 Patch II - 2.7.2 (2022)
A small follow-up patch released on October 13, 2022 and focused on file cleanup and minor visual fixes.
- Restored Blimpboom to the game files.
- Removed broken Kasino2 WAD files.
- Fixed texture mapping issues on the rail in Subtransit.
Season 8: Black Mesa Inbound - 2.8 (2023)

Season 8: Black Mesa Inbound (v2.8) arrived on December 22, 2023 as a significant content update tied closely with the Half-Life 25th Anniversary, introducing new maps, gamemodes, VGUI overhauls, playermodels, and quality-of-life features, along with major fixes and polish across existing content. Its signature colour was blue.
- New gamemodes:
- Barnacles Only
- Domination
- SWAT
- Teamplay variants of Arcade, Barnacles, and Crowbar Arena
- New maps:
- Mall
- Contamination
- Disposal (labelled Radiated)
- Pool Party
- Rocket Frenzy
- Added Hex from Deathmatch Classic.
- Overhauled HUD assets.
- Overhauled VGUI interface (25th Anniversary style).
- New intro video on game launch.
- New shotgun sound.
- Set Gasworks time-of-day to dusk.
- Unique game icon for window title and Steam library.
- Added Proto-Barney, Ivan the Space Biker, Too Much Coffee Man, and Skeleton playermodels (25th Anniversary content).
- Added suit power regeneration mechanic.
- Option to enable/disable suit regeneration in Create Server settings.
- Added binds for swapping to specific weapons quickly.
- Added control bind for calling out player location.
- Added drop flag keybind to Controls page and Command Menu.
- Added mini scoreboard display options in Advanced User Options.
- Command Menu additions:
- Demo recording toggle (start/stop automatically)
- hud_jumpspeed and hud_speedometer
- Multiplayer tab in Settings has been moved to the far left.
- Added new flag textures and team-based playermodel textures.
- Added ambience updates to maps:
- Subtransit (sound adjustments)
- City (lighting improvements)
- Added new lighting to the Base map.
- Added experimental content (not recommended for recreational use yet):
- Hide & Seek gametype
- Lowered crosshair
- Corpses now function as intended.
- Fixed broken player animations.
- Fixed reversed conveyor belts on Subtransit.
- Fixed broken lighting on Subtransit, Crossfire, and Kasino2.
- Fixed performance issues on Kasino2.
- Kasino2 no longer strips weapons on spawn.
- Minor audio tweaks on Kasino2.
- Replaced broken DMC WAD.
- Fixed issue in Arcade-style gamemodes where the Barnacle was the default weapon. Now properly defaults to the 9mmAR.
- Fixed banned items dropping in Penguin Wars.
- Overhauled Kasino lighting and removed provocative textures.
- Revamped Guardian map.
- Adjustments to viewbob.
- HUD now scales properly on 4K+ displays.
- Removed unnecessary entities from Subtransit.
- Removed unused models.
- Removed obsolete cbcup.cfg gamemode config.
- Removed test maps.
Season 8 Patch I - 2.8.1 (2023)
A small post-release patch released on December 28, 2023 addressing Linux compatibility and map polish following the Season 8 update.
- Updated the User Manual.
- Fixed the Displacer not existing on the Linux version.
- Fixed incorrect textures and missing lighting on Boot Camp.
Season 8 Patch II - 2.8.2 (2024)
A minor fix released on August 30, 2024 addressing map issues introduced during Season 8.
- Fixed the Disposal map being incorrect.
Season 8 Patch III - 2.8.3
A compatibility update released the day after the official Half-Life patch on October 2, 2024.
- Fixed the in-game watermark and timer appearing too small after the recent Half-Life update.
Season 9: White Sands - 2.9 (2024)
Season 9: White Sands (v2.9), named as a nod to Mac OS Snow Leopard, focused heavily on polish, performance, and quality-of-life improvements. While packed with features, its core intent was to refine and stabilise the game following previous major content updates. It was released on November 15, 2024. Its signature colours were yellow & white.
- New maps:
- Doublefort (originally by Underground)
- Bounfire (by TheSpacePirate) [© CC-BY-NC 2022]
- Deathmatch Classic Map Pack: Ascension, Hierarchy, Labyrinth
- Team Fortress Classic Map Pack: 2fort, CZ2, Dustbowl
- New gamemodes:
- One in the Chamber
- Snipers (plus team variant)
- Rockets
- Team SWAT
- Wild West (357s only)
- Chill
- Capture the Flag Rounds
- Super Barnacle
- [EXPERIMENTAL] Firefight (Crossfire & Subtransit support)
- New features:
- Animated main menu logo
- Name tags over players
- Shield low/depleted sound effects
- New Displacer vent-slide and blue tunnel ammo area in Crossfire
- Auto gamemode option: sv_aura_gamemode_auto. If on, detects if the current map supports CTF or DOM and auto-switches to those gamemodes.
- Adrian and Santa (by Valve’s Steve Theodore) playermodels
- Airstrike music in Crossfire
- Adaptive music: cl_music_enabled
- Controls for Theatre Mode and demo recording in the pause menu
- Controller vibration support
- HUD inventory plays sounds regardless of input method
- HUD watermarks can be disabled (hud_watermark)
- Viewmodel now retracts near walls and includes a falling effect
- Viewmodel lag improved
- Crowbar idle animations restored
- Primary shotgun player animation added
- Commands for banning Opposing Force ammo entities
- AI nodes added to Crossfire
- New supported gamemodes on existing maps:
- Capture the Flag: Crossfire (+ variants), Doublecross, Doublefort, Kasino
- Domination: Base, Boot Camp, Bounfire, Doublecross, Doublefort, Dyce, Kasino, Kasino2, Outpost, Park, Snark Pit, StalkX, Subtransit, Walk
- Alternate map versions without gimmicks: Corssfire, Subtarnsit, Walk, Works
- Team Fortress Classic content:
- Maps: 2fort, CZ2, Dustbowl
- Playermodels: Civilian, Demoman, Engineer, HWGuy, Medic, Pyro, Scout, Sniper, Soldier, Spy
- Overhauled Guardian
- Optimised train track and tunnel height in Subtransit to prevent unfair deaths
- Revamped lighting on Bounce, Datacore, and Subtransit (now supports grate shots and accurate ambience)
- Overhauled gamemode list in the Command Menu
- Enhanced HUD: centered health/armor, resized properly, unified sprite style (thanks @SamVanheer)
- Crowbar now misses with randomized pitch
- New spawn loadout for CTF & Domination: MP5, Shotgun, Crossbow, Sniper Rifle
- Fixed Outpost enforcing wrong teamlist
- Rebalanced Gluon Gun (ammo: 5 → 2 uranium cells; new pitch)
- Improved grenade physics and crowbar net prediction
- Restored autoaim toggle (sv_allow_autoaim)
- Fixed rocket behaviour in CONTENTS_SKY
- Suit flatline disabled in Instagib-based modes
- New colour scheme and extended music in Kasino
- Updated Discord Rich Presence thumbnails
- Fixed upside-down logo in taskbar/window
- Location callout now includes health/suit status
- Mapcycle input simplified (no need for full path)
- Accurate menu “panel closed” sound
- Enhanced spawn sound effect
- HUD kill icons now scale with resolution
- Fixed shotgun ban command (sv_aura_ban_shotgun) not working properly
- Fixed Mall crash bug
- Fixed weapon reload bugs (e.g. M249)
- Cleaned up invalid maps in the default mapcycle files
- Half-Life 25th Anniversary Hotfixes:
- .357 damage: 40 → 50
- Hivehand reload speed increased (0.5s → 0.3s)
- All HUD elements correctly sized
- Integrated updated resources from Half-Life Unified SDK
- Removed:
- cl_viewmodel_fov command
- Viewpunch toggles for: MP5, Hivehand, Displacer, Shock Rifle, M249, Gauss
- CTF_Crossfire map (regular Crossfire now supports CTF)
- Outdated Boot_Camp CTF file
- Snark_Pit2 map
- cl_hud_lag_enabled (now tied to cl_viewmodel_lag_enabled)
- Reverb from Datacore
Season 9 Patch II - 2.9.1 (2024)
A festive patch bringing holiday-themed content, balance tweaks, polish, and several quality-of-life improvements, alongside improvements to maps and mechanics related to the new shield system. Released December 13, 2024.
- New:
- hud_watermark setting now available in Advanced Options
- Low ammo warning system: ammo count flashes red & alert sound plays when ammo is low
- New shield recharge damage sound
- Snow texture material type added (prefix N in materials.txt)
- Skyboxes added from:
- Counter-Strike 1.6
- DirectX SDK
- HDSunset
- Holiday maps:
- Penguin_Pit – winter version of Snark_Pit
- Snowfire – winter version of Crossfire
- New typeface in menus
- New Human Grunt reload and kick sounds
- Crosshairs now added to:
- Crowbar
- Pipe Wrench
- Knife
- Fixed:
- Fixed shield regenerating while dead or spectating
- Fixed MP5 and Tau Cannon fire rates not being predicted client-side
- Fixed large watermark text on lower resolutions
- Fixed broken link in Instruction Manual
- Penguin viewmodel now uses HEV arms
- Fixed penguin deploy angle (faces away from player now)
- Fixed CTF announcer lines being cut off
- Improved out-of-bounds protection in Crossfire and City
- Updated Corssfire & Crossfire_Day to match Crossfire's latest version
- Overhauled lighting on Snark_Pit
- Fixed incorrect textures in Crossfire
- Subtarnsit recompiled to match latest version of Subtransit
- Changed:
- Unbanned Penguins in Arcade mode
- Unbanned Long Jump Module in Rockets gamemode
- Players now automatically spawn with the Long Jump in Rockets
- Replaced double-barrel shotgun sound
Season 9 Patch II - 2.9.2 (2025)
As part of the Steam Release in Summer 2025, the game underwent a large-scale patch update focusing on further QoL improvements in preparation for Season 10. Half-Life: Cross Product Multiplayer officially launched on Steam with Version 2.9.2 on August 22, 2025 marking a significant milestone in the game's development. This update introduced full Steam integration, a brand new VGUI2 server browser, support for modern controller input through Steam Input, and extensive quality-of-life changes. It enhanced accessibility and stability, streamlined the menu UI, and refined core gameplay systems such as shield regeneration and gamemode balancing.
In addition to major under-the-hood improvements, the update brought visual and audio enhancements, new gamemodes, and revised map content in preparation for a broader audience. With legacy support retained and new systems layered on top, 2.9.2 laid the groundwork for a modernized yet faithful evolution of the original ZAMNHLMP experience under its new name.
- Updated:
- Official title updated to Half-Life: Cross Product Multiplayer
- Updated map and playermodel contents for the Steam release
- Holiday logo removed from the main menu
- Instruction Manual updated to reflect current mechanics and controls
- Default brightness settings tweaked for improved visual fidelity
- Default MOTD updated
- Viewmodel arms now match playermodel color
- VGUI2 server browser added; VGUI1 remains for compatibility
- Shield Regeneration option removed from Custom Game settings, it's now set per gamemode automatically:
- Exceptions to this rule are the Season 5 gamemodes, HLDM and SWAT
- New team-based playermodels for Capture the Flag, Domination, etc
- Rebalanced majority of the weapons in the game
- Added a new killsound
- Fixed:
- Fixed Shield Regeneration sound logic causing network channel overflows
- Shield Regeneration sounds are now predicted clientside
- Fixed a bug where the game would try to precache "shield_charge.wav," despite the sound not existing
- Fixed a bug where player-deaths would create increased network traffic
- Fixed a bug where the "welcome-cam" would cause network channel overflows
- Fixed a bug where the shield would regenerate in the "welcome-cam"
- Maps:
- Kasino:
- Replaced props for visual consistency
- Switched from entity lighting to texture lights for better performance and fidelity
- 2Fort:
- Ammunition and weapons added throughout the map
- Added more spawn points around the map for non-CTF gamemodes, alongside CTF team spawns at the opposite side of both bases
- Capture the Flag:
- CTF maps now compatible with all gamemodes
- Removed CTF_ prefix from Duff, Forsaken, Gauntlet, Omen
- Added support for Frenzy
- Fixed an issue where a Red Team spawn on Datacore was placed inside the stairs, causing players to get stuck
- Spaced out team spawns on Crossfire and Kasino
- Moved the Blue Flag on Crossfire to the corner building next to the building where the flag originally was
- Domination:
- Added support for Compound, Duff, Forsaken, Gauntlet, Omen, Disposal, Radiated & Rocket_Frenzy
- Relocated the Control Point on Ascension from the top of the stairs to the Server Room for better flow
- Other:
- Deathmatch Classic maps now feature weapon and ammo spawns
- Kasino:
- Gameplay:
- New Gamemodes:
- Team Instant Gib
- Shotgun & Bow – only the shotgun and precision weapons are allowed
- Four-Team Arcade
- Four-Team Deathmatch
- GOAT – only the 9mmAR + Sniper Rifle combo is allowed
- Gamemode Adjustments:
- Displacement gametype updated to behave as an instagib mode
- All gamemodes now start players with full shields (except SWAT and Team SWAT)
- All weapons are now unbanned in Instant Gib
- Half-Life Deathmatch gamemode reverts to original Half-Life mechanics:
- Default weapon damage
- Movement speed
- No suit regen; zero armor on spawn
- Wild West, Penguin Wars, and creaTive Deathmatch gamemodes removed
- The suit-flatline sound no longer plays in SWAT
- Uranium-based weapons (e.g. Tau Cannon & Displacer) banned from CTF for balance
- Capturing a control point in Domination now adds to the team's score every second
- You no longer score points for killing enemies in Capture the Flag and Domination
- Unrecognised gamemodes now appear as "Unknown" instead of "Half-Life"
- New Gamemodes:
- Changed:
- Removed the MP5 fire rate toggle
- Added "Drop Weapon" control bind
- New custom crosshair options added to Multiplayer Advanced
- Spawn system configuration options added in Custom Games
- Added hud_playerid to toggle player name display on aim
- Added configurable damage values for Opposing Force weapons
- Updated default damage values for several weapons to improve balance
- Fixed the wall rechargers ban command (sv_aura_ban_recharg) not working
- Removed Location callout control
- Visuals & Audio:
- Bullet hole decals now display correctly
- Pipe wrench heavy swing animation fixed
- Viewmodel visuals improved when jumping or landing
- Fixed a bug where you could reload the M249 and the 9mm Handgun if it had full ammo
- HEV wall-chargers & batteries no longer work if Shield Regeneration is on
- New firing sound for Shock Rifle
- New sounds for Shield Regeneration
- Fixed a bug where shield regen sound would persist post-respawn
- Input:
- Full Steam Input support
- Legacy SDL2 vibration removed
- DualShock 4 and DualSense light bar support added
- Xbox Elite compatibility likely supported
- Steam:
- Added Steam Workshop support
- HUD & UI:
- Capture the Flag HUD now shows:
- Flag status (home/lost/stolen)
- Flag carrier indicated with icon on scoreboard
- Net graph moved to bottom of the screen
- Kill-feed ("death notice") no longer uses sprites, now fully text-based
- Added togglehud command to quickly show/hide the HUD
- Replaces the old hudon/hudoff commands
- New scoreboard font implemented
- Fixed an incorrect 'Close' button assignment in the Command and Spectator menus
- Menu ambience now plays again when you disconnect from a server
- Credits now display in the console (Credits map removed)
- Weapon HUD sprite (hud_weapon) removed from Multiplayer Advanced – now switched on automatically when viewmodel is disabled in the command menu
- Localization files updated
- Capture the Flag HUD now shows:
Season 9 Patch III - 2.9.3 (2025)
The day following the Steam Release, on August 23, 2025, The Phoenix Project Software released a "day-two patch" to fix some issues in the game reported by players.
- Fixed an issue where the server would crash on Linux
- Fixed an issue where Crossfire & Subtransit would crash the game under a heavy amount of players
- Fixed an issue where the low ammo indicator would sometimes trigger, even if the player's weapon was at full capacity
- Added:
- Added some missing team members to the in-game credits document
- Added an extra light to one of the hallways in Subtransit
- Reduced the Glock damage in the Halo gamemode
- Made the in-game HUD typeface easier to read with improved kerning
Season 9 Patch IV - 2.9.4 (2025)
Version 2.9.4 was released on September 18, 2025. It addressed community feedback following the Steam Release and added new UI elements, and a small set of Achievements.
- Fixed an issue where the Linux version would launch in an incredibly low resolution.
- Added a **tip to open the command menu** to the introduction HUD watermark.
- Fixed an issue where certain maps would crash if the max-players was set to 2.
- The default FPS is now **100** to help with network optimisations and to alleviate an issue where players with high or fluctuant ping may be disconnected from a game due to "reliable channel overflowed."
- Note: We are constantly working to improve the network optimisation in the Multiplayer component of *Cross Product.* If you are facing an issue, please do not hesitate to report it to us in the Steam Discussions.
- Fixed an issue where players were unable to enable OpenGL VSync.
- Implemented proper functionality of the `hud_fastswitch` command. If on, the number keys will instantly switch weapons.
- Fixed an issue where the **RPG** idle animations would cut off.
- Fixed an issue where the **Tau Cannon's** idle animations would never play.
- Fixed an issue where the **Hand Grenade's** draw animation would not replay after throwing a grenade.
- Fixed an issue where certain weapons such as the **Snark** and **Satchel Charge** could not play their deploy animations fully.
- Season 5 versions of **Capture the Flag** and **Domination** have been added.
- Removed reduntant entities from the FGD file for map-makers.
- Fixed an issue in **City** where ambient sound files were unable to be found.
- Fixed a bug in **Forsaken** where falling off the map would cause the red deathscreen to stick for a while.
- Updated the **Instruction Manual.**
- Added useful commands for server operators.
- Headshots now deal 3x damage in **HLDM** to match *Half-Life.*
- Introduced a new damage type to `trigger_hurt` called `DMG_SKIPARMOR`, which ignores armor when dealing damage.
- This is useful for maps that want to deal pure health damage without affecting armor.
- As a result, this has been implemented to **Crossfire's airstrike,** meaning players can no longer avoid the damage by having armor.
- To improve balancing and fairness in most gamemodes, **wallgaussing** has been switched off in every gamemode apart from **HLDM.**
- Fixed an issue where each gamemode's **blast radius** would have no effect.
- Server operators may take note of the `sv_aura_blastradius` command.
- Added **three new Steam Achievements.**
- **First Blood**
- **Over and Over**
- **Phoenix Party**
- Added a **Steam Stat** for kills.
- Added a new **Custom Game Composer.** Easily set a Map & Gamemode with this new ergonomic UI.
- Changed the "Allow custom addon content" label to read "Allow custom addon + Steam Workshop content".
- **Detail Textures** checkbox added to Options -> Content. Dependant on map.
- Resolved a quirk where certain text labels for buttons in VGUI2 panels would disappear when hovering over them.
- Replaced broken **Test Microphone** button in Voice settings to a link that opens the Steam Voice settings window.
- Added a **Discord Server** button to the Main Menu. Click to join!
Season 10 (2025)
Season 10 (version 2.10) is an upcoming update for Cross Product Multiplayer, expected to release in 2025. Little information has been revealed other than the planned inclusion of bots, more Steam Achievements, and a PvE mode.