Half-Life: Cross Product/Gamemodes

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Since the release of its Multiplayer component to early access, Half-Life: Cross Product Half-Life: Cross Product has featured various gamemodes, a few of which were inherited from Adrenaline Gamer Adrenaline Gamer. Gamemodes for mods running Aura Aura use a unique CFG file within the gamemodes folder in the game files. Each CFG contains commands to be executed by the server which make up the settings of that gamemode.

By using this system, developers and casual tinkers can create gamemodes without having to modify the actual C++ code of the game. In order to use special rules and mechanics that can't be defined and set by console commands alone, some gamemodes have a certain gametype, which are defined within the code of the game and can't typically be changed by players and server operators.

When you join a server, the currently running gamemode is shown in the top-right of the screen in the watermark. You can also run settings in the console to make this watermark display again.

Since the Season 9 Patch III update to Cross Product Multiplayer, knowing the internal CFG name of each gamemode isn't required due to the introduction of the Custom Game Composer; however, they are still needed for server operators to be able to switch gamemodes.

To start a server on a gamemode, use the sv_aura_gamemode command, with any of the following gamemode CFG names as its value in startup_server.cfg. To switch gamemode whilst your server is running, enter the CFG name into the console.

Tip.pngTip:Gamemode config names that end with S5 is their Season 5 versions, which lack any content added to the game after Season 5 (such as shield regeneration and Half-Life: Opposing Force weapons)

Arcade

A practice mode where players start with all weapons and max ammunition on the arcade gametype. When a player kills another, they immediately get a refill of ammo, health, and shields. A good way to get a feel for the game.

  • Arcade CFG name: arcade
  • Arcade (Season 5) CFG name: arcadeS5
  • Team Arcade CFG name: tarcade
  • Four-Team Arcade CFG name: tarcade4

Barnacles

Players have only the Barnacle Grapple weapon. Uses the arcade gametype.

  • Barnacles CFG name: barnacle
  • Team Barnacles CFG name: tbarnacle
  • Super Barnacles CFG name: superbarnacle (Instant Gib version)

Boobies

Players have only the "booby-trap" weapons: satchels, displacers, hand-grenades, and laser-tripmines. Uses the arcade gametype.

  • Boobies CFG name: boobies

Chill

Hangout, talk, and explore. No harm can come to you or others.

  • Chill CFG name: chill

Capture the Flag (a.k.a CTF)

Capture the enemy team's flag and bring it back to your base! Ten successful captures wins your team the game. Uses the ctf gametype.

Warning.pngWarning:As not all built-in maps support CTF, it is recommended that your server's mapcyclefile is set to ctf while playing on this mode.
  • Capture the Flag CFG name: ctf
  • CTF Rounds CFG name: ctf2
  • CTF (Season 5) CFG name: ctfS5

Displacement

Players have only the Displacer Cannon. Uses the instagib gametype.

  • Displacement CFG name: displace

Domination (a.k.a DOM)

Two teams must capture and hold as many Control points as they can on the map. Uses the dom gametype.

Warning.pngWarning:As not all built-in maps support DOM, it is recommended that your server's mapcyclefile is set to dom while playing on this mode.
  • Domination CFG name: dom
  • Domination (Season 5) CFG name: domS5

Free-for-all (a.k.a FFA)

Standard deathmatch for Cross Product Multiplayer.

  • Free-for-all CFG name: ffa
  • FFA (Season 5) CFG name: ffaS5

GOAT

Using the arcade gametype, players have only to their advantage the 9mm Assault Rifle and the Sniper Rifle combo and have 1 health point until they get a kill. Play wisely.

  • GOAT CFG name: goat
  • Team GOAT CFG name: tgoat

Halo

Mimics the gameplay of Halo with decreased gravity, and an overpowered 9mm Handgun.

Note.pngNote:This gamemode was added in the Season 8: Black Mesa Inbound (2023) update, before the creation of Halo: GoldSource Halo: GoldSource.
  • Halo CFG name: halo

Half-Life Deathmatch

The original gameplay of HLDM as you know it, with most Cross Product specifics features and settings off.

  • Half-Life Deathmatch CFG name: hldm

Instant Gib

The base mode for the instagib gametype. While you have all weapons, one shot is an instant kill. Be careful!

  • Instant Gib CFG name: instagib
  • Team Instant Gib CFG name: tinstagib

One In the Chamber

Using the instagib gametype, players have only one bullet in a handgun and one chance to use it. Once shot, they have only the Crowbar until they die and respawn.

  • One In the Chamber CFG name: oitc

Rockets

Using the instagib gametype, players have only the Rocket Launcher.

  • Rockets CFG name: rockets

Shotgun & Bow

Players have only the Shotgun and Crossbow.

  • CFG name: sgbow

Snipers

Using the instagib gametype, players have only the Sniper Rifle and the Knife.

  • Snipers CFG name: snipers
  • Team Snipers CFG name: tsnipers

Special Weapons and Tactics (f.k.a SWAT)

Mimics the iconic competitive SWAT gamemode from the Halo series with decreased player speeds, shields are off, and headshots deal more damage. Only precision weapons can be used.

  • SWAT CFG name: swat
  • Team SWAT CFG name: tswat

Team Deathmatch

Team-based deathmatch.

  • Team Deathmatch CFG name: tdm
  • TDM (Season 5) CFG name: tdmS5
  • Four-Team Deathmatch CFG name: tdm4