Prop hallucination: Difference between revisions
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{{this is a|model entity|name=prop_hallucination|since=Alien Swarm}} It is a prop that disappears after being looked at. | {{this is a|model entity|name=prop_hallucination|since=Alien Swarm}} It is a prop that disappears after being looked at. | ||
{{note|This entity is not present in {{ | {{note|This entity is not present in {{portal2|1}}'s [[FGD]], but still exists in-engine.}} | ||
== Keyvalues == | == Keyvalues == | ||
Latest revision as of 22:49, 23 September 2025
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| CProp_Hallucination |
prop_hallucination is a model entity available in all
Source games since
Alien Swarm. It is a prop that disappears after being looked at.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled Chance (EnabledChance) <float>
- Percentage chance the hallucination starts enabled. 0 is always off, 100 is always on.
- Visible Time (VisibleTime) <float>
- Number of seconds the hallucination stays visible from the first frame it can be seen.
- Recharge Time (RechargeTime) <float>
- Number of seconds the hallucination stays invisible before it can be seen again. 0 to disable recharging.
Inputs
- Enable
- Enable the hallucination algorithm.
- Disable
- Disable the hallucination algorithm.
- SetVisibleTime <float>
- Set Visible Time.
- SetRechargeTime <float>
- Set Recharge Time.