Blend: Difference between revisions

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'''Blend''' may refer to:
'''Blend''' may refer to:
* [[Blend sequence]], a smooth transition between two animations of a model in the {{source|1}} engine.
* [[Blend sequence]], a smooth transition between two animations of a model in the {{source|1}} engine.
* [[WorldVertexTransition]], a shader used on displacements to blend two materials together.
* Blended materials, which use shaders such as:
* [[Lightmapped_4WayBlend]], an upgraded displacement blend shader for {{csgo|1}}.
:* [[WorldVertexTransition]], a shader used on displacements to blend two materials together.
* [[MultiBlend]], an upgraded displacement blend shader for {{as|1}}.
:* [[Lightmapped_4WayBlend]], an upgraded displacement blend shader for {{csgo|1}}.
* [[WorldTwoTextureBlend]], a brush shader that applies a texture on top of another one using {{matparam|$detail}}.
:* [[MultiBlend]], an upgraded displacement blend shader for {{as|1}}.
* [[LightmappedTwoTexture]], a brush shader that multiplies a texture on top of another one.
:* [[WorldTwoTextureBlend]], a brush shader that applies a texture on top of another one using {{matparam|$detail}}.
* [[UnlitTwoTexture]], a brush shader that multiplies a texture on top of another one.
:* [[LightmappedTwoTexture]], a brush shader that multiplies a texture on top of another one.
:* [[UnlitTwoTexture]], a brush shader that multiplies a texture on top of another one.

Latest revision as of 10:34, 15 September 2025

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This is a disambiguation page, a list of pages that otherwise might share the same title.
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Blend may refer to:

  • Blend sequence, a smooth transition between two animations of a model in the Source engine.
  • Blended materials, which use shaders such as: