$layertint1: Difference between revisions
		
		
		
		
		
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== Parameters and Effects ==  | == Parameters and Effects ==  | ||
{{  | {{MatParamDef|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}  | ||
{{  | {{MatParamDef|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}  | ||
[[Category:Shader parameters|layertint1]]  | [[Category:Shader parameters|layertint1]]  | ||
Revision as of 10:49, 23 August 2025
$layertint1  is a   material shader parameter for the WorldVertexTransition shader available in 
 Counter-Strike: Global Offensive. It allows for the individual tinting of a layer.
Parameters and Effects
The RGB matrix by which to tint the first layer
The RGB matrix by which to tint the second layer