Weapon propanetank: Difference between revisions
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Note:To add propane tank spawns to the map either prop_physics with model
Note:Default model name:
Bug:Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged. (tested in: l4d2)
m (Classifying as model entity) |
m (Tested in l4d2) |
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{{this is a|model entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes. | {{this is a|model entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes. | ||
{{ | {{Note|To add propane tank spawns to the map either prop_physics with model <code>models/props_junk/PropaneCanister001a.mdl</code> can be used or {{ent|weapon_item_spawn}} with proper settings}} | ||
{{ | {{Note|Default model name: <code>models/props_junk/PropaneCanister001a.mdl</code>}} | ||
{{ | {{Bug|Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.|tested=l4d2}} | ||
== See Also == | == See Also == |
Latest revision as of 15:20, 18 August 2025
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CPropaneTank |
weapon_propanetank
is a model entity available in Left 4 Dead series. This entity is created when picking up prop_physics with model
models/props_junk/PropaneCanister001a.mdl
. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning pipe_bomb_projectile that immediately explodes.

models/props_junk/PropaneCanister001a.mdl
can be used or weapon_item_spawn with proper settings
models/props_junk/PropaneCanister001a.mdl
