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Func vehicleclip: Difference between revisions

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(Valve often use trigger tool texture for this entity and player control texture isn't available in any games since Source 2007 (except TF2).)
 
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{{Ent not in fgd}}
{{Ent not in fgd}}
{{CD|CFuncVehicleClip|file1=bmodels.cpp}}
{{CD|CFuncVehicleClip|file1=bmodels.cpp}}
{{this is a|brush entity|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the [[prop_vehicle_jeep|jeep]] or [[prop_vehicle_airboat|airboat]]. Any texture (including {{code|tools/toolstrigger}}) can be used, although {{code|tools/toolsplayercontrolclip}} is recommended.
{{this is a|brush entity|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the [[prop_vehicle_jeep|jeep]] or [[prop_vehicle_airboat|airboat]].  
{{warning|This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated [[instance]]s, it will not be rotated correctly!}}
{{warning|This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated [[instance]]s, it will not be rotated correctly!}}



Latest revision as of 23:46, 16 August 2025

Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFuncVehicleClip
CBaseEntity
C++ bmodels.cpp

func_vehicleclip is a brush entity available in all Source Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat.

Warning.pngWarning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.