Trigger tractorbeam: Difference between revisions
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Warning:This entity will crash the game if manually created in Hammer!
(grammar, removed stub because... theres really nothing more to add) |
(Documented setvelocitylimittime) |
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{{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} | ||
==Inputs== | |||
{{I|setvelocitylimittime|Set the velocity limit of objects in the beam. |param=float}} |
Revision as of 19:02, 15 August 2025



trigger_tractorbeam
is a brush entity available in Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Inputs
- setvelocitylimittime <float >
- Set the velocity limit of objects in the beam.