Prop surgerybot: Difference between revisions
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Note:Only in
Black Mesa (mod) it creates dynamic light for the sparks.
MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_Qe_SurgeryBot|CBaseAnimating|CBaseEntity|}} 500px||thumb|right|The surgery robot in '''Questionable Ethics''' chapter. {{this is a|model entity|name=prop_surgerybot|game=Black Mesa}} Represents malfunctioning surgery robot from '''Questionable Ethics''' chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play '''active'''...") |
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{{CDA|CProp_Qe_SurgeryBot|CBaseAnimating|CBaseEntity|}} | {{CDA|CProp_Qe_SurgeryBot|CBaseAnimating|CBaseEntity|}} | ||
[[File:prop_surgerybot_in_qe.jpg|500px||thumb|right|The surgery robot in '''Questionable Ethics''' chapter.]] | [[File:prop_surgerybot_in_qe.jpg|500px||thumb|right|The surgery robot in '''Questionable Ethics''' chapter.]] | ||
{{this is a|model entity|name=prop_surgerybot|game=Black Mesa}} Represents malfunctioning surgery robot from '''Questionable Ethics''' chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play '''active''' animation. Becomes idle and safe when turned off. Also | {{this is a|model entity|name=prop_surgerybot|game=Black Mesa}} Represents malfunctioning surgery robot from '''Questionable Ethics''' chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play '''active''' animation. Becomes idle and safe when turned off. Also can create [[Info particle system|particle effects]] and [[beam]] if this feature is enabled. | ||
{{note|Only in {{bms12|4}} it creates [[light_dynamic|dynamic light]] for the sparks.}} | {{note|Only in {{bms12|4}} it creates [[light_dynamic|dynamic light]] for the sparks.}} |
Latest revision as of 11:35, 12 August 2025
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CProp_Qe_SurgeryBot |
prop_surgerybot
is a model entity available in Black Mesa. Represents malfunctioning surgery robot from Questionable Ethics chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play active animation. Becomes idle and safe when turned off. Also can create particle effects and beam if this feature is enabled.


Keyvalues
- Start Active (startactive) <choices>
- Enable/disable this entity on spawn, doesn't affect the particle effects.
- 0: No
- 1: Yes
Inputs
- TurnOff <void>
- Disabled the robot.
- TurnOn <void>
- Enable the robot.
- Toggle <void> !FGD
- Toggles the robot between enabled and disabled states.
- StartEffects <void>
- Enable the particle effects for sparks. Allows to create electric beam. Creates blood particles in enabled state. Creates jet of steam particles in disabled state.
- StopEffects <void>
- Disable all the particle effects and electric beam.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_prop_surgerybot_force | 400 | Float | The amount of force for push. |
sk_prop_plr_damage | 55 | Float | The amount of damage to deal when touched. |