Template:KV Breakable: Difference between revisions
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{{KV|Explosion Sound Script|nofgd=1|only={{bms}}|intn=explosion_soundscript|sound|A [[Soundscripts|sound script]] to use when this entity explodes.}} | {{KV|Explosion Sound Script|nofgd=1|only={{bms}}|intn=explosion_soundscript|sound|A [[Soundscripts|sound script]] to use when this entity explodes.}} | ||
{{KV|Explosion Sound Script Underwater|nofgd=1|only={{bms}}|intn=explosion_soundscript_liquid|sound|A sound script to use when this entity explodes in water. | {{KV|Explosion Sound Script Underwater|nofgd=1|only={{bms}}|intn=explosion_soundscript_liquid|sound|A sound script to use when this entity explodes in water. | ||
{{important|Both ''explosion_soundscript'' and ''explosion_soundscript_liquid'' require a sound script, raw sound file will not work.}} | {{important|Both ''explosion_soundscript'' and ''explosion_soundscript_liquid'' require a sound script, a raw sound file will not work.}} | ||
}} | }} | ||
}} | }} |
Latest revision as of 01:07, 10 August 2025
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices - 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer>
- How close to breaking the object is.
- Maximum Health (max_health) <integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Who can break this? - 0: Everyone
- 1: All Infected
- 2: Only Tanks
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