Env holo emitter: Difference between revisions

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{{CDA|CEnv_Holo_Emitter|CBaseAnimating|CBaseEntity|}}  
{{CDA|CEnv_Holo_Emitter|CBaseAnimating|CBaseEntity|}}  
{{ent not in fgd|none}}
{{ent not in fgd|none}}
[[File:holoemitterimage.jpg|200px|right]]
[[File:env_holo_emitter_with_weapon.jpg|200px|right|thumb|Weapon hologram emitter (concept).]]
{{This is a|point entity|name=env_holo_emitter|game=Black Mesa}} This is model with blue [[point_spotlight|spotlight]] with no ability to be customized. This is probably hologram emitter that was planned to be used in the "Hazard Course" chapter, which wasn't ever released.
{{This is a|point entity|name=env_holo_emitter|game=Black Mesa}} Represents blue hologram emitter. It was presumably intended to emit holograms of weapons in multiplayer that a player can pick up to get a weapon. This is indicated by the presence of the entity model in the '''items''' folder, disabled collision (by default) and the presence of hologram models for the [[Weapon crossbow (Black Mesa)|crossbow]], [[Weapon tau (Black Mesa)|tau]], [[Weapon glock (Black Mesa)|glock]], [[Weapon frag (Black Mesa)|grenade]], [[Weapon mp5 (Black Mesa)|MP5]] and [[Weapon shotgun (Black Mesa)|shotgun]].


{{important|You need {{ent|point_template}} to spawn this entity, otherwise the game will crash with this error message.
{{bug|hidetested=1|You need {{ent|point_template}} to spawn this entity, otherwise the game will crash with the precache error message.
{{expand|title=Not precached error|
{{expand|title=Not precached error|
[[File:Holoemitcrash4.png]]
[[File:Holoemitcrash4.png]]

Latest revision as of 11:51, 27 July 2025

C++ Class hierarchy
CEnv_Holo_Emitter
CBaseAnimating
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Weapon hologram emitter (concept).

env_holo_emitter is a point entity available in Black Mesa Black Mesa. Represents blue hologram emitter. It was presumably intended to emit holograms of weapons in multiplayer that a player can pick up to get a weapon. This is indicated by the presence of the entity model in the items folder, disabled collision (by default) and the presence of hologram models for the crossbow, tau, glock, grenade, MP5 and shotgun.

Icon-Bug.pngBug:You need point_template to spawn this entity, otherwise the game will crash with the precache error message.
Not precached error

Holoemitcrash4.png

Inputs

TurnOn <void>
Turns spotlight on.
TurnOff <void>
Turns spotlight off.