Projected tractor beam entity: Difference between revisions
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[[File:1024_excursionfunnel.jpg|thumb|right|300px|A prop_tractor_beam emitting a projected_tractor_beam_entity.]] | [[File:1024_excursionfunnel.jpg|thumb|right|300px|A prop_tractor_beam emitting a projected_tractor_beam_entity.]] | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|point entity|name=projected_tractor_beam_entity|game=Portal 2}} This is the actual funnel created by a [[prop_tractor_beam]]. One put directly into a map behaves | {{this is a|point entity|name=projected_tractor_beam_entity|game=Portal 2}} This is the actual funnel created by a [[prop_tractor_beam]]. One put directly into a map behaves similarly to one made via a [[prop_tractor_beam]], just without the emitter model and no push/pull force. It does hold the player as if they were a [[prop_tractor_beam]] with a pull/push force of 0, and is always orange as if it was set to pull. | ||
It does hold the player as if | |||
==FGD Code== | ==FGD Code== |
Revision as of 11:46, 2 July 2025
projected_tractor_beam_entity
is a point entity available in Portal 2. This is the actual funnel created by a prop_tractor_beam. One put directly into a map behaves similarly to one made via a prop_tractor_beam, just without the emitter model and no push/pull force. It does hold the player as if they were a prop_tractor_beam with a pull/push force of 0, and is always orange as if it was set to pull.
FGD Code
@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "The visual part of a prop_tractor_beam" []