Shaders in Glass: Difference between revisions
		
		
		
		
		
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mNo edit summary  | 
				 (These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already))  | 
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* Two textures are mixed evenly and multiplied by a lightmap. Useful if one or both base textures are in motion.  | * Two textures are mixed evenly and multiplied by a lightmap. Useful if one or both base textures are in motion.  | ||
* Used in only one material: <code>glasswindow018a_cracked.vmt</code>  | * Used in only one material: <code>glasswindow018a_cracked.vmt</code>  | ||
*   | * Can be found in [[Source SDK 2013 MP]] source code.  | ||
===ShatteredGlass===  | ===ShatteredGlass===  | ||
Latest revision as of 13:31, 30 June 2025
The Glass folder of hl2_misc_dir.vpk and hl2_textures_dir.vpk contain shaders dedicated to windows and glass materials:
- LightmappedGeneric is used for 46 materials.
 - LightmappedGeneric_DX6 is used for the 
glasswindowbreak070a.vmtmaterial (as a fallback shader for the LightmappedGeneric shader). 
Dedicated Shaders
The following shaders are more or less exclusively used for this folder.
LightmappedTwoTexture
- Two textures are mixed evenly and multiplied by a lightmap. Useful if one or both base textures are in motion.
 - Used in only one material: 
glasswindow018a_cracked.vmt - Can be found in Source SDK 2013 MP source code.
 
ShatteredGlass
- Used in only one material: 
glasswindowbreak070b.vmt - Only referred to once in released mod code (in 
src\utils\vbsp\cubemap.cpp). - Closely related to the 
$crackmaterialparameter, which in turn is related to the func_breakable_surf entity. 
ShatteredGlass_DX7
- Used in the 
glasswindowbreak070b.vmtmaterial (as a fallback shader for the ShatteredGlass shader). See above. 
ShatteredGlass_DX8
- Used in the 
glasswindowbreak070b.vmtmaterial (as a fallback shader for the ShatteredGlass shader). See above.