Template:KV BmNewLightBase: Difference between revisions
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{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units. | {{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units. | ||
:{{warning|This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.}} | :{{warning|This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.}} | ||
:{{important|Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.}} | :{{important|Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.}} | ||
:{{expand|title=Examples| | :{{expand|title=Examples| |
Revision as of 07:01, 24 June 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples