Template:KV Source 2 Transform: Difference between revisions
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(Fixed the internal names to how they are referenced in the map DMX source.) |
No edit summary Tag: Reverted |
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<onlyinclude>{{minititle|Source 2 Transform}} | <onlyinclude>{{minititle|Source 2 Transform}} | ||
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}} | {{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}} |
Revision as of 23:44, 22 June 2025
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.