Nihianimbeam: Difference between revisions
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Bug:It deals the damage only to the player.
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{{CDA|CNihiAnimeBeam|CBaseAnimating|CBaseEntity|}} | {{CDA|CNihiAnimeBeam|CBaseAnimating|CBaseEntity|}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{this is a|model entity|name=nihianimbeam|game=Black Mesa}} It is the [[npc_nihilanth|Nihilanth]]'s final flash, a huge blue beam, which first charging up and targets the {{ent|player}}, then it deals large amount of damage and disappears. Used by state 8 ( | {{this is a|model entity|name=nihianimbeam|game=Black Mesa}} It is the [[npc_nihilanth|Nihilanth]]'s final flash, a huge blue beam, which first charging up and targets the {{ent|player}}, then it deals large amount of damage and disappears. Used by state FinalFlash (8) and Phase3 (3). | ||
[[File:nihianimbeam1.jpg|420px||thumb|right|The entity when it charging up.]] | [[File:nihianimbeam1.jpg|420px||thumb|right|The entity when it charging up.]] | ||
[[File:nihianimbeam2.jpg|420px||thumb|right|The entity when it deals damage.]] | [[File:nihianimbeam2.jpg|420px||thumb|right|The entity when it deals damage.]] |
Latest revision as of 10:39, 18 June 2025
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CNihiAnimeBeam |

nihianimbeam
is a model entity available in Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charging up and targets the player, then it deals large amount of damage and disappears. Used by state FinalFlash (8) and Phase3 (3).

Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_nihi_ff_chargeup_delay | 0.1 | Float | Amount of time it takes to charge. |
sk_nihi_ff_chargeup_delay_2 | 0.9 | Float | Amount of time it takes to become blue. |
sk_nihi_ff_damagebeam_delay | 4 | Float | Amount of time before it can deal damage. |
sk_nihi_ff_damagebeam_speed | 10000 | Float | Speed of dealing damage |
sk_nihi_ff_damagebeam_rad | 32 | Float | Damage radius. |
sk_nihi_ff_damagebeam_dmg | 2 | Float | Amount of damage to deal. |
sk_nihi_ff_damagebeam_ttl | 1 | Float | Amount of time before disappear. Doesn't affect amount of time it will deal damage. |
sk_nihi_ff_tracking_rad | 25 | Float | Width for the red beam. |
sk_nihi_ff_tracking_time | 4.1 | Float | Amount of time it will track the player. |
sk_nihi_ff_tracking_speed | 0.1 | Float | Doesn't seem to affect anything. |