Trigger tonemap: Difference between revisions
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Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in subsequent games.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
SirYodaJedi (talk | contribs) (→FGD Code: inherit trigger baseclass) |
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Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | ||
{{note|This entity is only in the [[FGD|FGDs]] of the Left 4 Dead series. However, it still exists in | {{note|This entity is only in the [[FGD|FGDs]] of the Left 4 Dead series. However, it still exists in subsequent games.}} | ||
{{note|This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has <code>Targetname</code> listed as a base, so they're not listed in the [[FGD]], but can still be added via turning off SmartEdit.}} | {{note|This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has <code>Targetname</code> listed as a base, so they're not listed in the [[FGD]], but can still be added via turning off SmartEdit.}} | ||
Revision as of 10:45, 13 June 2025
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CTonemapTrigger |
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trigger_tonemap
is a brush entity available in all Source games since
Left 4 Dead. (also in
)
Changes tonemap controllers for players touching the trigger.


Targetname
listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.
FGD Code
@SolidClass base(Trigger) = trigger_tonemap : "Changes tonemap controllers for players touching the trigger." [ TonemapName(target_destination) : "Tonemap Name" : : "The name of the tonemap controller entity associated with this trigger." ]