Dod bomb dispenser: Difference between revisions

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(→‎Key Values: add comment explaining why StartDisabled kv is on this page despite not working if defined via the regular method)
 
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| 3 || Wehrmacht Only
| 3 || Wehrmacht Only
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{{KV EnableDisable}}
{{KV StartDisabled}}
:{{important|Initialized to false when this entity spawns, regardless of what is set in the map editor; use a {{ent|logic_auto}} to set the {{mono|Disable}} input instead.<!-- still parsed if you use AddOutput (why would you do that though), ergo it's inclusion on this page -->}}
:{{important|Initialized to false when this entity spawns, regardless of what is set in the map editor; use a {{ent|logic_auto}} to set the {{mono|Disable}} input instead.<!-- still parsed if you use AddOutput (why would you do that though), ergo it's inclusion on this page -->}}


==Inputs ==
==Inputs ==
{{I EnableDisable}}
{{I EnableDisable}}

Latest revision as of 15:57, 3 June 2025

C++ Class hierarchy
CDODBombDispenser
CBaseTrigger
CBaseToggle
CBaseEntity
C++ dod/dod_bombdispenser.cpp

dod_bomb_dispenser is a brush entity available in Day of Defeat: Source Day of Defeat: Source. It is invisible and generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.

Note.pngNote:This entity counts as two entities during runtime; a dod_bomb_dispenser_icon is created at the center of this entity's bounding box (not its origin).

Key Values

Note.pngNote:Other Keyvalues / Inputs / Outputs are same as trigger.
Functionality of KVs and I/O not mentioned here is not guaranteed.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to give Bomb to (dispense_team) <integer choices>
The team that will be placing a bomb at this point.
Value Description
1 Both Teams
2 U.S. Army Only
3 Wehrmacht Only
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Icon-Important.pngImportant:Initialized to false when this entity spawns, regardless of what is set in the map editor; use a logic_auto to set the Disable input instead.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.