Dod bomb dispenser: Difference between revisions
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Note:This entity counts as two entities during runtime; a dod_bomb_dispenser_icon is created at the center of this entity's bounding box (not its origin).
Note:Other
Functionality of KVs and I/O not mentioned here is not guaranteed.
SirYodaJedi (talk | contribs) (→Key Values: add comment explaining why StartDisabled kv is on this page despite not working if defined via the regular method) |
SirYodaJedi (talk | contribs) |
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| 3 || Wehrmacht Only | | 3 || Wehrmacht Only | ||
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{{KV | {{KV StartDisabled}} | ||
:{{important|Initialized to false when this entity spawns, regardless of what is set in the map editor; use a {{ent|logic_auto}} to set the {{mono|Disable}} input instead.<!-- still parsed if you use AddOutput (why would you do that though), ergo it's inclusion on this page -->}} | :{{important|Initialized to false when this entity spawns, regardless of what is set in the map editor; use a {{ent|logic_auto}} to set the {{mono|Disable}} input instead.<!-- still parsed if you use AddOutput (why would you do that though), ergo it's inclusion on this page -->}} | ||
==Inputs == | ==Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} |
Latest revision as of 15:57, 3 June 2025
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CDODBombDispenser |
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dod_bomb_dispenser
is a brush entity available in Day of Defeat: Source.
It is invisible and generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.

Key Values

Keyvalues / Inputs / Outputs
are same as trigger.Functionality of KVs and I/O not mentioned here is not guaranteed.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to give Bomb to (dispense_team) <integer choices>
- The team that will be placing a bomb at this point.
Value Description 1 Both Teams 2 U.S. Army Only 3 Wehrmacht Only
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input). Important:Initialized to false when this entity spawns, regardless of what is set in the map editor; use a logic_auto to set the Disable input instead.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.