Npc barnacle tongue tip: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Classifying as model entity)
No edit summary
 
Line 1: Line 1:
{{Ent not in fgd|nolink=1|codeonly=1}}
{{Ent not in fgd|nolink=1|codeonly=1}}
{{CD|CBarnacleTongueTip|file1=npc_barnacle.cpp}}
{{CD|CBarnacleTongueTip|file1=npc_barnacle.cpp}}
{{this is a|model entity|name=npc_barnacle_tongue_tip|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Black Mesa}} This is the endpoint of [[npc_barnacle|barnacle]] tongues, used internally to attach [[physics]] to.  
{{this is a|model entity|name=npc_barnacle_tongue_tip|game=Half-Life 2 series|game1=Black Mesa}} This is the endpoint of [[npc_barnacle|barnacle]] tongues, used internally to attach [[physics]] to.  


All properties, inputs and outputs are the same as [[CBaseAnimating]].
All properties, inputs and outputs are the same as [[CBaseAnimating]].
{{bug|If this entity is [[Kill|killed]], attempt to touch barnacle tongue will cause crash.|tested={{hl2|4}}}}
{{bug|If this entity is [[Kill|killed]], attempt to touch barnacle tongue will cause crash.|tested={{hl2|4}}}}

Latest revision as of 17:33, 1 June 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CBarnacleTongueTip
CBaseAnimating
CBaseEntity
C++ npc_barnacle.cpp

npc_barnacle_tongue_tip is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa. This is the endpoint of barnacle tongues, used internally to attach physics to.

All properties, inputs and outputs are the same as CBaseAnimating.

Icon-Bug.pngBug:If this entity is killed, attempt to touch barnacle tongue will cause crash.  (tested in: Half-Life 2 Half-Life 2)