Showtriggers toggle: Difference between revisions
		
		
		
		
		
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| Entity classname can be specified as first parameter to choose which triggers' visibility to toggle (for example <code>showtriggers_toggle trigger_hurt</code>). | Entity classname can be specified as first parameter to choose which triggers' visibility to toggle (for example <code>showtriggers_toggle trigger_hurt</code>). | ||
| == ConVar showtriggers == | |||
| There is also a cvar <code>showtriggers</code>. When set to 1 then trigger based entities will spawn in visible state. Their visibility can still be toggled by <code>showtriggers_toggle</code>. | |||
| == See Also == | == See Also == | ||
| * [[CBaseTrigger]] | * [[CBaseTrigger]] | ||
| == External links == | == External links == | ||
Latest revision as of 16:39, 31 May 2025

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showtriggers_toggle  is a   console command  available in all  Source games. It is used to switch the visibility of triggers derived from CBaseTrigger. (can also show trigger_vphysics_motion and trigger_transition which aren't derived from CBaseTrigger)
 Source games. It is used to switch the visibility of triggers derived from CBaseTrigger. (can also show trigger_vphysics_motion and trigger_transition which aren't derived from CBaseTrigger)
Entity classname can be specified as first parameter to choose which triggers' visibility to toggle (for example showtriggers_toggle trigger_hurt).
ConVar showtriggers
There is also a cvar showtriggers. When set to 1 then trigger based entities will spawn in visible state. Their visibility can still be toggled by showtriggers_toggle.
See Also
External links
- tf2branch definition link[Todo]
