CBaseCombatWeapon: Difference between revisions

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m ("Just lay your CCombatWeapons down and walk away.")
m (No more need for "/sp" ever)
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{{CD|CBaseCombatWeapon|base=CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/shared/basecombatweapon_shared.cpp basecombatweapon_shared.cpp]}}
{{CD|CBaseCombatWeapon|base=CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/shared/basecombatweapon_shared.cpp basecombatweapon_shared.cpp]}}


<code>{{PAGENAME}}</code> is the class base used for various weapons in {{Source|2}} games.
<code>{{PAGENAME}}</code> is the class base used for various weapons in {{Source|2}} games.
{{BasicWeapon}}
{{BasicWeapon}}

Revision as of 02:48, 29 May 2025

C++ Class hierarchy
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ basecombatweapon_shared.cpp

CBaseCombatWeapon is the class base used for various weapons in Source Source games.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.