Info timescale controller: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 1: Line 1:
{{CDA|CInfoTimescaleController|CBaseEntity|}}
{{This is a|logical entity|name=info_timescale_controller|game=Black Mesa|sprite=Info_target.png}} This is {{code|host_timescale}} controller entity. {{code|host_timescale}} is one of the console commands that controlls time, with this you can slow down or speed up time.
{{This is a|logical entity|name=info_timescale_controller|game=Black Mesa|sprite=Info_target.png}} This is {{code|host_timescale}} controller entity. {{code|host_timescale}} is one of the console commands that controlls time, with this you can slow down or speed up time.


Represented by class <code>CInfoTimescaleController</code>.
{{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}}
{{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}}
{{bug|hidetested=1|The value saves after a death, level transition or level change (only if level changed via console).}}
{{bug|hidetested=1|The value saves after a death, level transition or level change (only if level changed via console).}}

Latest revision as of 06:06, 27 May 2025

C++ Class hierarchy
CInfoTimescaleController
CBaseEntity
Info target.png

info_timescale_controller is a logical entity available in Black Mesa Black Mesa. This is host_timescale controller entity. host_timescale is one of the console commands that controlls time, with this you can slow down or speed up time.

Warning.pngWarning:This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.
Icon-Bug.pngBug:The value saves after a death, level transition or level change (only if level changed via console).

Inputs

SetTimescale <floatRedirectInput/float>
Sets the value of host_timescale.
RestoreTimescale <void>
Restores the value of host_timescale back to what it was previously. For example, if value was 10 and current value is 100 - this input will set 10.