Game round start: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{back | Black Mesa Level Creation}}
{{CDA|CRoundStart|CBaseEntity|}}
{{this is a|logical entity|name=game_round_start|game=Black Mesa}} It fires output when the round is starting. Only for multiplayer.
{{this is a|logical entity|name=game_round_start|game=Black Mesa}} It fires output when the round is starting. Only for multiplayer.



Revision as of 02:32, 27 May 2025

C++ Class hierarchy
CRoundStart
CBaseEntity

game_round_start is a logical entity available in Black Mesa Black Mesa. It fires output when the round is starting. Only for multiplayer.

Represented by class CRoundStart.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnRoundStart
Fired when the round is starting.