Director resource: Difference between revisions
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Note:Kill on this entity will cause game crash.
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} | {{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} | ||
{{this is a| | {{this is a|logical entity|name=director_resource|game=Black Mesa}} It is the director from [[Black Mesa: Elimination|elimination]] game mode. Probably an Artificial Intelligence that controls some events and the appearance of zombies, similar to the director from {{l4d|4}}. Spawns automatically with multiplayer game if {{command|mp_coop}} are using 1 value. All inputs and outputs are same as [[CBaseEntity]]. | ||
Represented by class <code>CDirectorResource</code>. | Represented by class <code>CDirectorResource</code>. |
Revision as of 17:14, 24 May 2025

director_resource
is a logical entity available in Black Mesa. It is the director from elimination game mode. Probably an Artificial Intelligence that controls some events and the appearance of zombies, similar to the director from
Left 4 Dead. Spawns automatically with multiplayer game if mp_coop are using 1 value. All inputs and outputs are same as CBaseEntity.
Represented by class CDirectorResource
.
