Escape route: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{stub}} {{Ent not in fgd|codeonly=1}} {{CD|CEscapeRoute}} {{This is a|logical entity|game=Left 4 Dead series}} Seems to be created when a flow is computed. Unknown purpose")
 
No edit summary
Line 2: Line 2:
{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{CD|CEscapeRoute}}
{{CD|CEscapeRoute}}
{{This is a|logical entity|game=Left 4 Dead series}} Seems to be created when a flow is computed. Unknown purpose
{{This is a|logical entity|name=escape_route|game=Left 4 Dead series}} Seems to be created when a flow is computed. Unknown purpose

Revision as of 13:38, 23 May 2025

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CEscapeRoute
CBaseEntity

escape_route is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Seems to be created when a flow is computed. Unknown purpose