Info timescale controller: Difference between revisions
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Warning:This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.
Bug:The value saves after a death, level transition or level change (only if level changed via console).
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{{This is a| | {{This is a|logical entity|name=info_timescale_controller|game=Black Mesa|sprite=Info_target.png}} This is {{code|host_timescale}} controller entity. {{code|host_timescale}} is one of the console commands that controlls time, with this you can slow down or speed up time. | ||
Represented by class <code>CInfoTimescaleController</code>. | Represented by class <code>CInfoTimescaleController</code>. |
Revision as of 05:25, 22 May 2025

info_timescale_controller
is a logical entity available in Black Mesa. This is host_timescale controller entity. host_timescale is one of the console commands that controlls time, with this you can slow down or speed up time.
Represented by class CInfoTimescaleController
.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetTimescale <float >
- Sets the value of host_timescale.
- RestoreTimescale <void>
- Restores the value of host_timescale back to what it was previously. For example, if value was 10 and current value is 100 - this input will set 10.