Category:GoldSrc Textures: Difference between revisions
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* While textures do ''not'' need to be powers of two, they usually must be multiples of 16. | * While textures do ''not'' need to be powers of two, they usually must be multiples of 16. | ||
** MDL textures can be multiples of 8, but dimensions that aren't multiples of 16 can sometimes be buggy. 8x8 textures can be used for single-color model "materials", but it's otherwise better to stick to multiples of 16. | ** MDL textures can be multiples of 8, but dimensions that aren't multiples of 16 can sometimes be buggy. 8x8 textures can be used for single-color model "materials", but it's otherwise better to stick to multiples of 16. | ||
:{{bug|The 25th anniversary update forced mipmaps on MDL textures regardless of the texture flag, which sometimes display incorrectly for NPoT textures.}} | :{{bug|hidetested=1|The 25th anniversary update forced mipmaps on MDL textures regardless of the texture flag, which sometimes display incorrectly for NPoT textures.}} | ||
* Textures can be a maximum resolution of 512x512 in the [[OpenGL]] renderer. | * Textures can be a maximum resolution of 512x512 in the [[OpenGL]] renderer. | ||
** The [[software renderer]] is limited to 256x256, but it is buggy and frequently is disregarded (targeting OpenGL only). | ** The [[software renderer]] is limited to 256x256, but it is buggy and frequently is disregarded (targeting OpenGL only). |
Latest revision as of 07:20, 20 May 2025
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Pages in category "GoldSrc Textures"
The following 7 pages are in this category, out of 7 total.