Item health (GoldSrc): Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) No edit summary | SirYodaJedi (talk | contribs)  No edit summary | ||
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| {{CD|CItemHealth|goldsrc=1}} | {{CD|CItemHealth|goldsrc=1}} | ||
| {{this is a| | {{this is a|model entity|name=item_health|<!--sprite=1-->|game=Deathmatch Classic}} This entity is used to create the healthpack. | ||
| {{hl1 base CQuakeItem|flags= | {{hl1 base CQuakeItem|flags= | ||
Revision as of 07:06, 19 May 2025
|  Class hierarchy | 
|---|
| CItemHealth | 
|  quake_items.cpp | 
item_health  is a   model entity  available in  Deathmatch Classic. This entity is used to create the healthpack.
 Deathmatch Classic. This entity is used to create the healthpack.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Rotten : [1]
- If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
- Megahealth : [2]
- If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP go beyond 100 HP (the max. limit being 250 HP).
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch(multiplayer) is enabled.