Item healthkit ragdoll clone: Difference between revisions
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Bug:Doesn't collide with other CBasePickup (except item_healthkit_ragdoll_clone) and weapon_ entities.
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{{ent not in fgd|nolink=1|because=it will not heal players in this way. It is created by the game when replacing {{ent|item_healthkit}} and {{ent|item_healthvial}}, in this way, it will heal}} | {{ent not in fgd|nolink=1|because=it will not heal players in this way. It is created by the game when replacing {{ent|item_healthkit}} and {{ent|item_healthvial}}, in this way, it will heal}} | ||
{{this is a| | {{this is a|model entity|name=item_healthkit_ragdoll_clone|game=Black Mesa}} This entity is a ragdoll clone of {{ent|item_healthkit}} and {{ent|item_healthvial}} that appears in singleplayer for {{ent|prop_ragdoll}} features. Does not heal {{ent|player}} if placed directly in a map or if created via {{cmd|ent_create|item_healthkit_ragdoll_clone model "models/weapons/w_medkit.mdl"}}. Most most inputs, outputs and properties are same as [[CRagdollProp]]. | ||
Represented by class <code>CItem_HealthKitRagdoll</code>. | Represented by class <code>CItem_HealthKitRagdoll</code>. |
Revision as of 05:19, 19 May 2025

This entity is not in the FGD by default.
It should not be put directly in a map because it will not heal players in this way. It is created by the game when replacing item_healthkit and item_healthvial, in this way, it will heal.
It should not be put directly in a map because it will not heal players in this way. It is created by the game when replacing item_healthkit and item_healthvial, in this way, it will heal.
item_healthkit_ragdoll_clone
is a model entity available in Black Mesa. This entity is a ragdoll clone of item_healthkit and item_healthvial that appears in singleplayer for prop_ragdoll features. Does not heal player if placed directly in a map or if created via ent_create item_healthkit_ragdoll_clone model "models/weapons/w_medkit.mdl". Most most inputs, outputs and properties are same as CRagdollProp.
Represented by class CItem_HealthKitRagdoll
.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
See also
- item_healthkit - the big healthkit
- item_healthvial - the small healthkit
- item_syringe - the syringe used by npc_human_scientist to heath players