Vomitjar projectile: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Classifying as model entity)
 
Line 1: Line 1:
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CVomitJarProjectile}}
{{CD|CVomitJarProjectile}}
{{this is a|point entity|game=Left 4 Dead 2|name=vomitjar_projectile}} It's a projectile spawned by throwing {{ent|weapon_vomitjar}}. Spawns {{ent|info_goal_infected_chase}} where it breaks and covers zombies around it in bile to attract commons.
{{this is a|model entity|game=Left 4 Dead 2|name=vomitjar_projectile}} It's a projectile spawned by throwing {{ent|weapon_vomitjar}}. Spawns {{ent|info_goal_infected_chase}} where it breaks and covers zombies around it in bile to attract commons.


== ConVars ==
== ConVars ==

Latest revision as of 04:35, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CVomitJarProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

vomitjar_projectile is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It's a projectile spawned by throwing weapon_vomitjar. Spawns info_goal_infected_chase where it breaks and covers zombies around it in bile to attract commons.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
vomitjar_duration_infected_bot 20
vomitjar_duration_infected_pz 20
vomitjar_duration_survivor 5
vomitjar_radius 110
vomitjar_radius_survivors 0

See Also